December 2005 - Posts

Crimson Fields v0.1 for PSP Released (Homebrew Game)

Michal Skorupka has released his port of Crimson Fields for the PSP, based on the PC port v0.4.9 by Jens Granseuer. Crimson Fields is a tactical war game in the tradition of Battle Isle. In this strategic battle, you must deploy your units and gain the tactical advantage to vital locations across the map to complete the mission objective. Objectives range from defending vital locations to annihilating all enemy forces. This game is definitely ported well and has great gameplay. Current bugs in this release include:

- There is no in game music (if You want music please convert attached midi music into mod and place in same directory with .mod extension)
- Game freezes at exit (you need to reboot your PSP, hold power button by 4 seconds)
- Keyboard layout is not optimal (not a real bug)
- Some mysterious hidden ones

Controls (may want to print these):
Original game uses mouse + keyboard to play, these are the controls in the PSP version:

Mouse movement - Analog stick
Left Mouse - Left trigger
Right Mouse - Right trigger
Middle Mouse - Triangle button

Left Arrow - Left button
Right Arrow - Right button
Up Arrow - Up button
Down Arrow - Down button

Enter - Cross button
F1 - Select button
F2 - Circle button
Space - Square button
ESC - Start button

You can download it here.
posted by Auri with 0 Comments

Quake 2 - First Beta Images (GO ZONK!)

Quake 2 - First Beta Images


Here's even more evidence to support the notion that TeamEmergencyExit's homebrew port of Quake 2 will hit our hands on New Year's Day. Lead Programmer McZonk has released in game pictures of the first beta release of this game, and it seems the lucky barstands behind the PSPHacking101 episodes get one of the first looks at it. Here's the latest from McZonk:
This screenshots are the proof that you can work in a loud, dark enviroment filled with more than 200 people while watching demos, listening to music and hang around with the guys from Titan :)

The clipping problem is not solved. I'll fix that in the next days. But it is just a nasty bug now and not the failure of skip the hole floor. I send an exclusive beta to the guys from psphacking101. I always watch their little psp show and I'd love to see Quake 2 on it.

posted by Auri with 0 Comments

SuperTux for PSP Released

If you're a Linux fan, or just really like penguins, you've probably come across the open sourced game "SuperTux" before. If not, you've been missing out on a great action platform game in the vein of Super Mario Bros. Thanks to deniska from PSPUpdates' forums, we can now play SuperTux on the go on the PSP!
DESCRIPTION
-----------
SuperTux is a jump'n run like game, with strong inspiration from the
Super Mario Bros games for Nintendo.

Run and jump through multiple worlds, fighting off enemies by jumping
on them or bumping them from below. Grabbing power-ups and other stuff
on the way.

The Milestone1 release of SuperTux features 9 enemies, 26+ playable levels.
Use level editor distributed with the distribution for your OS (http://super-tux.sf.net) to create custom levels or modify existing ones

INSTALLATION
--------
1.5 users: copy contents of 1.5 folder to ms:/PSP/GAME
1.0 use EBOOT.PBP from 1.0 folder with data files from 1.5 folder
2.0 Please let me know if either version works with the latest eboot loader for 2.0 firmware

CONTROLS
----------------
[ANALOG STICK] MENU NAVIGATION & TUX IN GAME MOVEMENTS
[X] PAUSE/OPTION SCREEN
[O] SELECT/FIRE
[TRIANGLE] JUMP
You can download it here.
posted by Auri with 0 Comments

2ch Browser v1229 for PSP Released

Sitename

Japanese author Mr. 44 has released a new version of his homebrew "2ch Browser", version 1229, codename “2005 browser”. 2ch Browser is a homebrew browser for viewing the 2ch forum, the largest forum in Japan. The changes of this version are:

  • Bug fix (partially)
  • 2ch searching function
You can download it here.
posted by Auri with 0 Comments

pspRSS v0.61b: RSS/XML Reader

pspRSS v0.61b: RSS/XML Reader

FreePlay, from our forums, has been hard at work over the holidays trying to perfect his RSS/XML reader for the PSP. While it's still a work in progress, he's come quite a ways since our last report on this piece of homebrew. Here's a condensed description as to what FreePlay has been doing in the last few versions, for complete details visit his thread on our forums [here]:
The new version allows you to enter in your own list of RSS feeds, download them all, and save them to a text file. It also allows you to choose how many enclosures to download, and whether or not you want to download them with the feeds.

To set up the program:
1. Create a folder for the enclosures: "X:\PSP\MUSIC\pspRSS", where X: is your PSP's drive letter.
2. Copy the "pspRSS" folder into the "X:\PSP\GAME\(LuaPlayer Folder here)\Applications" folder.
3. Create your config file, in this format:

----------------------------------------
[connection]
connection # to use (starts with 0, goes in the order of the Infrastructure connections in Network Setup)
[save_enclosures]
max # of enclosure to save
[Title]
http://feedurl/
default file name (not really necessary...)
----------------------------------------
Example:
----------------------------------------
[connection]
0
[save_enclosures]
3
[Fark]
http://www.fark.com/fark.rss
fark.rss
[Chatterbox Video Game Radio]
http://www.chatterboxgameshow.com/chatterbox.xml
chatterbox.rss
----------------------------------------
Text feeds are stored in "X:\PSP\GAME\(LuaPlayer folder here)\Applications\pspRSS\feeds".
Enclosures are stored in "X:\PSP\MUSIC\pspRSS".

I'll expand upon this documentation eventually. For questions or comments or to report a bug, e-mail me at FreePlayPSP (at) Gmail (dot) com .

Note: there's no built-in feed reader yet. I suggest that you use BookR to read the feeds; it's really good at handling text files.

You can download it here.
You can get the Lua Player here.
posted by Auri with 0 Comments

Me & My Katamari Damacy - Ousama Official Screensaver (PSPUpdates)

Note from Auri: Even though I'm not a big fan of screen savers, I *am* a big fan of Katamari, so here goes!

Ousama_1229

The official website of Katamari Damacy has released an official screensaver. The screensaver mimics the loading screen of the latest titles of the series, while the text spitted out from the mouth of ousama (the king) can fully be customized.

Ousama_2_1229

– How to install

  • Extract *.scr file to any of the folders in your computer
  • Right click on the file, select “Install” to actually install the screensaver
  • Go to “Control Panel” -> “Display” -> “Screensaver”, select “ousama_saver” to use the screensaver. Click on “Setup” to customize the text for the screensaver
Download from PSP Updates' download site: [Ousama Official Screensaver]

posted by Auri with 0 Comments

UMD Sale - Buy 1 Get 1 Free! (PSPUpdates)

Umdbuy1get1free

Are you a UMD movie fan, or are you looking to expand your UMD library? Well, Deepdiscountdvd.com can help! The are currently running an unbelievable buy 1 get 1 free deal on their great inventory of UMD movies. Choose from their large list of selected titles, but hurry, this offer is only valid through 1/8/06.

posted by Auri with 0 Comments

Sony's PSP Ads Spark Controversy, Possible Lawsuits (Associated Press)

http://news.yahoo.com/s/ap/20051229/ap_on_hi_te/graffiti_ads

PlayStation Graffiti Ads Spark Controversy

By MARYCLAIRE DALE, Associated Press WriterThu Dec 29,10:38 AM ET

Sony Corp (NYSE:SNE - news). scouted out an unusual place to advertise its PlayStation Portable before the holidays: the side of an abandoned building in a gritty North Philadelphia neighborhood.

The black-on-white graffiti shows wide-eyed cartoon characters riding the PlayStation like a skateboard, licking it like a lollipop or cranking it like a Jack-in-the-Box.

But there's no mention of the Sony or PlayStation brands — nor any hint the wordless display is an ad.

The stealth marketing campaign has popped up in San Francisco, New York and other large U.S. cities.

"It's all about hip-hop, urban and all that. They're just trying to get into the teenagers' minds," said Eddie Torres, 29, who works at a nearby furniture shop. "I think it's sharp."

Anti-blight advocates think otherwise.

"They're breaking the law," said Mary Tracy, who runs the Society Created to Reduce Urban Blight, a watchdog group that fights illegal or ill-advised billboards in Philadelphia.

Tracy said Sony ignored the zoning process that regulates outdoor commercial advertising in the city.

Philadelphia Managing Director Pedro Ramos on Wednesday faxed a cease-and-desist letter to Sony Computer Entertainment's U.S. division in San Mateo, Calif. He could seek modest fines allowed by city code or sue to recover any profit the ads produced.

"My fines aren't going to scare Sony," Ramos said. "What will worry them is what the parents and their users will think. This really flies in the face of everything we've been trying to do with our anti-blight initiative."

The Sony division did not immediately respond to the letter or to a telephone message left by The Associated Press. However, Sony spokeswoman Molly Smith told an Internet news site earlier this month that Sony was hiring artists in seven cities — Atlanta, Los Angeles, Miami and Chicago were the others — to spray paint the pre-drawn designs.

"With PSP being a portable product, our target is what we consider to be urban nomads," Smith told Wired News.

In San Francisco, the ads were defaced soon after they appeared as word spread that Sony was behind them. "Get out of my city!!!" and "Fony" were written on one.

"I thought it was sneaky. Not cool," said Zan Sterling, who works at a bar near one of the ads, which has since been painted over. "I hope that they paid for the cleanup and removal."

Critics and supporters agree the campaign is designed to crack through the clutter of marketing that pervades daily life. Others have criticized its visual appeal.

"They hired artists to just copy this same figure over and over, which isn't too creative," said 29-year-old Jake Dobkin, a New Yorker who writes for the blog Gothamist.com.

That matters little to North Philadelphia resident Leslie Griggs, 39, who said the Sony ad is an improvement over the handbills and scrawls it replaced.

"I don't think that's graffiti," Griggs said as she paused beside the PlayStation ad. "That's art."

___

On the Net:

Sony: http://www.sony.com/

Society Created to Reduce Urban Blight: http://www.urbanblight.org/


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Grand Theft Auto: Liberty City Stories Cheat Device Version 0.6 Released!


Edison Carter is at it again, posting up a quick follow up to his popular Cheat Device. This new version, v0.6 is the latest and greatest update to the popular cheat tool for Grand Theft Auto: Liberty City Stories. It lets you fool around with cheats, secret unlockables and more.

New in this version:

-- Edison Carter says: "I left the Dodo more realistic. If you pull back too much on the stick, it'll stall and descend. Like a real plane of this type, you can't climb too much too fast without losing too much speed. I think this was the amount of power they intended it to have because with more thrust it was a bad noseclimb problem."

-- "I made some more optimizations to the video recorded. It's a little faster now."

And we must remember: "The first ever homebrew to run on firmware 2.01, 2.5 and 2.6." Thanks to everyone who sent this one in.

NOTE: YOU MUST DOWNLOAD THE RIGHT VERSION FOR YOUR GAME REGION (U.S. OR U.K.)

For the U.S. version, click here.
For the U.K. version, click here.

posted by Auri with 0 Comments

Indie UMD Label Launches

Silver Platter, the first independent UMD label, today announced the release of its first full-length titles -- The DC Video, Teddybear Crisis and The Community Project. "Skate, Ski and Snowboard -- now completely portable for your PSP," says the company. The three UMDs will be available in all major retail outlets beginning January 3, 2006. Future Silver Platter releases, including Cartoons, Auto (exotics, drifting, customs), Comedy and Health will follow later next year.

Source: PSPWorld

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Taiko Drum Master - New Track Download Available (PSPUpdates)


Siteid

A new track for Taiko drum master is now available for download. The title of the track is “Diet Padaraisu” (Padaraisu? Paradise? O_o)

Taiko_m11_1228

You need to prepare for the download in the game first. Then open the HTML file in \PSP\SAVEDATA\PPCD00765_NAMCO_TAIKO to open the download page. Click the 2nd link to start downloading the files. Download the Don and Kat files separately to \PSP\SAVEDATA\PPCD00765_NAMCO_TAIKO. Open the game and go to track selection menu, you will see the new track tagged with “DL” in the list.

Thanks for the email heads-up, FallofTroy!

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Lua 3xPong v1.1 for PSP

3xpong_1228

KilleRxElite has updated his Lua 3xPong to version 1.1. 3xPong is a Lua port of the Pong game. New controls has been added: L = Stop music, R = Play Music.

You can download it here.

Requires the Lua Player, which you can get here.
posted by Auri with 0 Comments

New PSP Videos Available on Japanese Playstation.com

Three commercials has been added to the Japanese Playstation website.

[Me & My Katamari Damacy – Ousama’s Face]
Cm_ousamas_face_1228

[BeitHell 2000 – Staff Roll]
Cm_beithell_1228


[Super Robot Wars MX – Big Circumgyrate]
Cm_daikaiten_1228



You can download the commercials from the QJ site here.

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Solitare v2.0 for the PSP Released (PSPUpdates)

Solitarev2

Pradeep Kumar has released Solitare v2.0 for the PSP.  Solitare v2.0 is a very well polished and professional looking Lua based solitare game with many options and game styles. This version of Solitare includes the following changes:

  • Auto Return of completed cards (windows right click)
  • Game types Standard,Vegas
  • Game modes Draw Three, Draw One
  • Added 2 deck backgrounds
  • Mouse icon changes for valid/invalid drop points
You can download it here.

Requires the Lua Player, which you can get here.
posted by Auri with 0 Comments

Bluetooth Dongle for Sony PSP (PSPUpdates)

Ever-e, a company in China has produced a bluetooth adapter for the Sony PSP. "It enables Sony PSP to transmit high fidelity digital audio streaming sound wirelessly to any compatible Bluetooth Stereo headphones. At the same time you don’t disturb the other people and enjoy yourself. It is also suitable for general audio player by using 3.5mm (1/8 inch) stereo audio extension." While technically you could use any bluetooth adapter, you might be hard pressed to find one that looks as good attached to the PSP. Bluetooth is a short-range radio technology for Internet and mobile electronics, aimed at simplifying communications among them.

Features Include:
‧ Frequency : 2.402~2.480GHZ
‧ Bluetooth 1.2, up to 10 meters
‧ GFSK(Gaussian Frequency Shift Keying)
‧ Advanced Audio Distribution Profile (A2DP)
‧ 3.5mm (1/8 inch) stereo audio plug.
‧ 3.5mm (1/8 inch) stereo audio extention to connect with general audio play
‧ Sensitivity : < 0.1% BER at -80 dBm
‧ RF Output Power : -6dBm to 4dBm
‧ Listening time : more than 5 hours
‧ Power consumption: around 30 mAh
‧ Battery : 3.7V 200mA Rechargeable Li-Polymer
‧ Power: input AC 100-240V, output DC 5v 500MA-1A, mini USB plug
‧ Operating temperature : -10C to +55C
‧ Dimensions: 126mm x30mm x20mm
‧ Weight: 20 gram (including battery)
‧ suitable for PSP, MP3, Hi-Fi, CD, TV, computer
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RIN v1.32n1.2 Gameboy / Gameboy Color Emulator for the PSP Released

78_1

N has just released his latest unofficial version of RIN, the Gameboy / Gameboy Color emulator for the PSP.  Here is the recent editions to this version of UO-RIN

  • Tried to include CAB support for RIN v1.32 (by n)
  • Display the progress bar for testing purpose
  • Performance boost
  • Using libmspack. The license is from GPL. Program not included in GPL cannot re-use it.

About CAB compression. Cab is a compressing method using both winzip and lzx. Between these 2 methods, lzx's compression is better, de-compress speed is higher.


You can download it here.
posted by Auri with 0 Comments

Xbox 360 Kiosk Demo Spurs Hackers

From Slashdot:

Xbox 360 Kiosk Demo Spurs Hackers
    from the i-wish-i-had-that-kind-of-free-time dept.
    posted by Zonk on Tuesday December 27, @15:21 (XBox (Games))
    http://games.slashdot.org/article.pl?sid=05/12/27/1732213

An anonymous reader writes "Those hackers from team PI have released the Xbox 360 experience kiosk demo disc as an ISO. They say this demo contains no media protection and therefore it will run on the Xbox 360 when burned to a DVD-R disc. The disc contains playable demo's on the disk such as Call of Duty 2, which could also be hackable, as PI speculates."
Xbox

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More Quake II Screens for PSP (PSPUpdates)

Teamemergencyexitlogo1234_thumbPlaca has informed us of the recent progress by McZonk’s progress with his port of Quake II for the PSP (both of which are in Team Emergency Exit.) Only yesterday McZonk graced us with a variety of screenshots, displaying the 2d stuff working such as the menus, the console, and the drawing of weapons. In these screenshots, we’re starting to see some level rendering, bad guys, and their guts. Great progress McZonk!

Q2-ingame017 Q2-ingame018 Q2-ingame019
Q2-ingame020 Q2-ingame021 Q2-ingame022

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Traveller Work in Progress (MMORPG for PSP)

(from PSPUpdates)

PTd2trav_1227

Psilocybeing, creator of pIRC, has been working hard on a MMORPG homebrew game for the PSP, named Traveller. The RPG will be set in space, and feature a server with support for many WiFi supported PSP clients via HTTP. Traveller will be turn-based in a dynamically generated expanding universe. This reminds me a bit of Tradewars 2002, if anyone can remember that old door game.

In his latest update, he has been working on sorting the display of other clients, a scrolling notice box (for server messages or player messages,) and a cosmetic Traveller logo’fied loading screen. As he’s having fun coding this, he notes to expect more to be added over the next few days and over the new year. Thanks Psilocybeing!

You can discuss this in PSPUpdates' active forums [here].

PTd1_trav12_27
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Sony buys flash; aims to sell 20M PSP handhelds

by Marcus Lai, PunchJump (Punch Jump's Hot Coffee Talk)

Sony Corp. is in talks to order 20% of Samsung's NAND flash memory chip production, according to Bloomberg.

Sony's PSP handheld entertainment system use NAND flash memory to save data.

Hwang Chang Gyu, head of Samsung's semiconductor business, said he heard from Sony that the electronics giant expects to sell about 20 million PSP units next year.

The large purchase of memory chips and a revised sales forecast could signal an increase in production and a possible price reduction of the PSP handheld, which has seen brisk sales in the U.S., Europe, and Japan.

Sony is on track to double the PSP's user base to 6 million units on initial holiday sales estimates.

Handheld market leader Nintendo continues to dominate in Japan where its Nintendo DS trumps the PSP in sales. The company edges out the PSP in the U.S. at 2.7 million Nintendo DS units sold compared to Sony's 2.43 million units sold.

Related story from eWeek:

Samsung Says May Sell NAND Flash Chips to Sony
By Kim Yeon-hee, Reuters
December 26, 2005    

SEOUL (Reuters)—Samsung Electronics Co. Ltd. said on Monday it may sell NAND flash memory chips to Japanese electronics maker Sony Corp. and others, underpinning expectations for surging demand for the chips.
ADVERTISEMENT

Samsung shares rose to an all-time high as investors expected these contracts to strengthen the company's hold on more than half the world's NAND chip market.

For Sony, the possible deal comes as the world's second-largest consumer electronics maker strives to play catch-up with rivals such as Apple Computer Inc. in the portable music market.

NAND memory chips are widely used in music players, digital cameras and mobile phones because they retain data even when the power is shut off.

"Samsung Electronics is considering signing contracts to supply NAND flash chips to major companies, including Sony, but nothing in detail has been decided," the South Korean firm said in a statement to the Korea Exchange.

The statement came in response to a Korea Economic Daily report that quoted an unnamed senior official at Samsung as saying Sony had offered to use Samsung's NAND flash chips for its MP3 players to be unveiled next year.

The newspaper also quoted the official as saying both companies would probably sign a contract in the first half of next year, adding the contract would exceed Samsung's sales contract with Apple. The newspaper did not provide a value.

Samsung, which is battling Japanese rival Toshiba Corp. in the NAND flash memory chip market, has been holding down prices to woo more electronics makers to use its chips.

Shares Hit Record

Samsung, the world's top memory-chip maker, started selling its flash chips in the second half of this year to Apple Computer, the maker of iPod music players.

Explosive demand for NAND chips has been behind a recent rally in Samsung's share price, along with signs of a rebound in prices of mainstay dynamic random access memory (DRAM) chips.

Shares in Samsung, which has a 19 percent weighting on Seoul's broad stock price index, closed up 1.4 percent at 654,000 won, off a life high of 663,000 hit earlier in the day.

"News of Samsung Electronics' supply deal with Sony has reinforced growing optimism about bullish demand for NAND flash chips," said Jae H. Lee, an analyst at Daiwa Securities in Seoul.

"Market consensus is that seasonal factors may pressure earnings in the first six months of next year, but profitability will improve in the second half."

The possible deal with Sony comes after Samsung last month signed to supply flash chips through 2010 to Apple. Hynix Semiconductor Inc., Intel Corp., Micron Technology Inc. and Toshiba also signed contracts with Apple.

Reflecting booming demand for flash chips, Intel and Micron said last month they would form a company to manufacture NAND chips, with an initial investment of $1.2 billion each.

Micron's Chief Executive Steve Appleton told a Reuters Summit last month that the industry would move in coming years to using flash memory instead of hard disk drives for primary storage devices in notebook computers.

(Additional reporting by Kim So-young)

($1=116.42 yen)

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UPDATED: Cheat Device v0.5e for PSP

Edison Carter’s Cheat Device brutes is now at version 0.5e for the PSP. Cheat Device is a save game file for GTA: Liberty City Stories, which allows most all of your GTA fantasies (except for hot coffee) to come true. Including cheats from previous versions of the Cheat Device, version 0.5e combines them all and now includes:
  • Gives the screen more time to repaint before screenshot
To install, download the correct region-coded gamesave and copy the folder into /PSP/SAVEDATA. This works on all versions of PSPs capable of running GTA: Liberty City Stories.

You can get it for US GTA:LCS here.
You can get it for UK GTA:LCS here.


posted by Auri with 0 Comments

LUA OS v1.0 Released

Sam and Chris have released their new Lua shell for the PSP, Lua OS v1.0. This shell, written in the Lua scripting language, is designed to act as a new way to browse your Lua programs. You must have Luaplayer installed to use this shell. Features of this shell include:

– Windows-like desktop
– Launch-able icons
– Multiple desktop support
– Themes
– Screensavers
– Start bar with time, battery, and Start menu
- Settings, which include Themes and Screensaver
- Included Programs, for easy access
– Small PNG viewer
– Additional small features, such as debugging and windows

If you wish for this program to be run instead of Lowser when you start Luaplayer, please do the following:
 1. Open luaplayer/System/system.lua
 2. On the 4th line, it mentions "Lowser". Change it to "LUA OS" (if you changed the
 folder name to something else, use that name instead.)
 3. Save it.

http://pspupdates.qj.net/lua_os_122605.png
You can download it here.
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PSP-HTTPD (HTTP Daemon / Web Server) v0.3 Released (PSPUpdates)

Psphttpd037ue

Elxx continues his work on PSP-HTTPD, releasing version 0.3. As PSPUpdates previously reported, PSP-HTTPD is a program, written in Lua, which can dish out files to your PC from your PSP. Using the PSP’s WiFi connection, you can turn your PSP into an extremely portable web-server, or a mobile homepage if that’s the way you like to roll. Changes in this release, and notes from Elxx include:

“This is still a beta. No more than one connection is able to transfer data at one time, so this will work fine so you can transfer stuff within your own network...it won't really do well hosting a site yet.

Also, the success of file transfers depends entirely on the quality of your Wi-Fi connection. You may have to see how high yours can get, currently it runs stably on my end at around 20 KB/s with chunksize 1024. I know it's slow, but it will do for now. Please read the Readme file to see the meanings of the dots and bars displayed during a file transfer to see your performance.”

Changes in v0.3:
- New template-based interface for directory listings
- Fixed error on exit, server now shuts down cleanly
- Config file revamped, now with commented options and two new settings: server port and send retries
- If the config file does not exist or options are missing, default variables will be loaded
- File sizes now sent in HTTP headers
- Added CSS mime type
- Changed default number of error-checking repeats from 100 to 80
- File send message in console now shows more detailed info about the file

You can get it from PSPUpdates' QJ Download site [here].

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PSPone Playstation One Emulator Alpha Released


It's a work in progress, but cool beans - .5 fps @ 222 Mhz, not bad, eh? Soon! Apple II speed! <grin> Just kidding - check this out and give Wally your feedback so he can make it even better! Wally's also the guy who gave us PSP Quake! (Quake 2 is still in development by McZonk at Team Emergency Exit)

http://home.comcast.net/~shernandez1337/PSPSOne.html

In Wally's words:

"

    PSPSOne is more than an emulator to me. It's a legacy, It's a playable history of video games perfectly preserved from the 90's.

    PSPSOne is a promise, it's a promise of being able to play thousands of awesome Playstation games on a whole new portable platform.

"



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New PSP Emulation Web Site Launched

Looking for all the console/handheld/computer/etc. emulators for the PSP? Try out this great site run by Emuxxx: http://pspemulation.com/

Enjoy!

Best,

-Auri

The image “http://www.pspemulation.com/templates/technocity/images/header_short.jpg” cannot be displayed, because it contains errors.
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PSPHacking101 Episode 9 Released (PSPUpdates)

Ep9

Pox and Ragable have just released their latest installment of the PSPHacking101 video series.  This episode covers replacing your PSP’s faceplate, part of a PSP2TV install, and discussion on various PSP related topics.

You can get it at PSPUpdates' QuickJump Download site [here].

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PSP Takes CNet's Most Wanted Gadget Award (Cnet)

30895581-2-120-0

CNet has published a list of the top 10 most wanted gadgets, and guess who is on the top of the list?  Thats right, everyones favorite handheld, the PSP.

The Sony PlayStation Portable is the portable gadget of 2005. If you haven't gotten one already, you must not have seen one in action. The screen alone will make you salivate. So much more than a portable gaming console, it also plays music and movies. Not only does it look hot, it also has outstanding sound and graphics, a built-in Memory Stick Duo slot, and Wi-Fi.

Check out the full list [here].

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Quake II Work in Progress (Team Emergency Exit)

Teamemergencyexitlogo1234McZonk from Team Emergency Exit, has been hard at work on a port of Quake II for the PSP. McZonk and his team have already brought us such things as PSPSet, PSPSetX, PSPGrab, and other things in the works. So far this port has really advanced a lot, from the 2 stuff working, (menus, console etc.,) to what you will see below, the actual drawing of all objects including the weapons.


Q2-ingame007 Q2-ingame008 Q2-ingame009
Q2-ingame010 Q2-ingame011 Q2-ingame012
Q2-ingame013 Q2-ingame014 Q2-ingame015
Q2-ingame016
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New 4-In-1 and 5-In-1 Media Card Adapters for PSP Let You Use SD, MMC, Compact Flash and Memory Stick Media in your PSP!

There's a few new products that let you use Compact Flash, SD and Memory Stick media in your PSP, instead of having to pay for the uber-expensive Memory Stick Duo sticks... In my book I have a project for making your own Memory Stick adapter, too.

Here are the links:

4-In-1 Adapter (picture #1)
http://www.lik-sang.com/info.php?category=308&products_id=2790&lsaid=382422

5-In-1 Adapter (picture #2)
http://www.lik-sang.com/info.php?category=308&products_id=8474&

Picture #1:
Compact Flash/SD/MMC Adapter (Neo4in1)
Picture #2:
Neo5in1 Pad (CF/SD/MMC + AA Battery)
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Update on Hacking 2.5 PSP Firmware to Run Homebrew (PSPHacks)

PSP3D have released some information regarding Fanjita (an experienced PSP hacker/coder, well known for the 2.0 EBOOT Loader) and his progress with Firmware Version - 2.5

Fanjita Wrote:

"Still a long way to go from here, this is basically where the loader 0.2 for 2.0 was at... I got Nem's Hello World running on 2.5 as an EBOOT through the GTA savegame hack... the code itself is definitely not ready for any release yet... at this point this is more of a progress update than anything else."

As of now, it seems we may have missed the holiday-time release for the 2.5 EBOOT Loader, but hope is not lost; lots of progress has been made, and the project is on a roll!"

Well, all the 2.5 users didn't get the christmas present they wanted, but it doesnt seem too far off.....

-Sony PSP

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Hacking the PSP Homebrew Library Coming Along...

An update for everyone - I'm working to get the homebrew file library and homebrew central up and running by year's end. It's a lot of work, but I think you'll really like it when it's ready. If you have any comments, suggestions, or want to help, please contact me!

Best,

-Auri

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Toys R Us Video Game Sale - Marked Down Titles Priced at $10 (Slickdeals)

Toys R Us is having a HUGE sale for tons of current gen titles, all of them marked down to $9.98!

The deal is also available for some of the games online! To find out, search for your desired game [here]. If the game has not been discounted online, do not worry! The game is discounted in-store.

Titles with PriceGrabber Rebate written after it are eligle for a $5 PG Rebate, dropping the price to $5! To find the PriceGrabber Rebate for the noted game, search for the title [here],  and look for Rebates & Special Offers: $5.00 Bonus available on the product page.

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250 UMD Movies Now Available (I4U)

The UMD movies for the Sony PSP seem to be developing into a nice business. Amazon.com lists now 250 UMD movies to choose from (some are not released yet, but available for pre-order).

In May we reported about the sales success of two UMD movies selling more than 100,000 copies each. Back then only 70 UMD movies had been published. A half year later the number of available UMD movies has tripled.
The bestselling UMD movie on Amazon.com is Napoleon Dynamite, followed by Family Guy and Fantastic Four.

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Video Game Sales on Track in 'Refresh Year' for Industry (NPD Group)

 Npdlogo

Video-game sales may have been sluggish in November but Canadian cash registers keep ringing.

Over the first 11 months of 2005, Canadians spent $554.3 million on video-game hardware, software and accessories, according to the NPD Group Canada, which tracks the industry. And that's before the bumper holiday period spending.

Canadians rang up sales of $217 million last December in the video game field. If they match that outlay this month, total sales figures for 2005 could come close to equalling the $776 million spent on video gaming last year.

That may be hard to pull off, given the current shortage of Xbox 360 consoles and the lack of blockbuster game titles that drew shoppers like magnets in November and December 2004. Plus some consumers may be holding off purchases, knowing that PlayStation and Nintendo are getting ready to roll out their own next-generation consoles in 2006.

November sales were down on both sides of the border compared with 2004. And industry giant Electronic Arts sounded an alarm earlier this week, warning that sales of video games in the holiday quarter have fallen far below expectations.
In the U.S., video-game software sales plunged 18 per cent in November and total industry sales slid nine per cent compared to November 2004.

In Canada, total sales in the video-game market were down in November -- about 14 per cent in terms of revenue. Canadian software sales also went south for the month, from $61 million in November 2004 to $47 million this year.

But comparisons to last year are skewed by the fact that Halo 2 and Grand Theft Auto: San Andreas drove sales through the roof in 2004.

Look for a boost this month. Canadians spent $120 million on video game software last December, 27 per cent of the total for the year.

Hardware sales have been boosted by the handheld PSP and DS systems and the 360 launch. Plus Canadians spent some $15 million on the Xbox 360 console alone in just nine days in November.

"Those other generation products are showing some soft sales overall," said Ryce.

"Up until the 360 was launched, it was all about portability in terms of the DS and PSP doing very very well in the market," he added. "And getting obviously a higher price point within that space."

The NPD numbers do not include computer game sales.

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Japanese Console Market Share Numbers (Joystiq)

JA_market_share

Demand for the Xbox 360 has grown in the West as the Christmas-holiday shopping season enters its final leg, but the same can't be said for MS's new console darling in Japan.

For the week of December 12-18, the Xbox 360 only sold 8,623 hardware units (capturing a mere 1.39% of the Japanese market), a huge drop-off from even the relatively better first-week sales of 43,970 during launch. Having Animal Crossing, Mario Kart, Final Fantasy IV, and more Pokemon and brain-training games for Nintendo's portable systems probably didn't help any.

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PSPdualBoot Project W.I.P. Update - with Video (PSPUpdates)

PSPdualBoot_logo_1224

Placasoft from Team Emergency Exit has decided to update everyone with the latest progress of their stunning project – PSPdualBoot!

Hi guys

Merry X’mas! Maybe it’s time to let your know more about my new project “PSPdualBoot”.

With PSPdualBoot, you will be able to start 2 different versions of the Firmware on one PSP. OK, it’s really simple: if the WLan switch is turned off, the PSP will boot to the original Sony OS; but if the switch is turned on, it will boot and start an Eboot program automatically, such as PSP-OSS or Psix, from your Memory Stick.

You don’t have to take apart your PSP. All you have to do is as simple as installing a homebrew program.

There is still much to work on, so I can’t give a release day here. I don’t even know if it would be released or not.

Team Emergency Exit wishes you a wonderful time with your family or/and friends this during the X’mas.
 
cYa.

Placa

P.S. Some alpha version of the installer has been leaked onto the internet… PLEASE DON’T take the risk to try it. It might brick your PSP.

It’s a good news that we don’t have to dissect our little precious… but does this mean that the PSP is still not brick-free? Maybe, but an auto-booting function is still cool!!

You can download a demo of the project in PSPUpdates' QuickJump download site [here].

If you are interested, you can join the IRC channel of Team Emergency Exit at #emergencyexit@irc.efnet.org.

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Amstrad CPC Emulator (PSPUpdates)

For those of you old schoolers who love the Spectrum and Commodore 64 emulators, here's a new one to leave you in a coma of nostalgic reverie. Nige has created the first Amstrad CPC (Color Personal Computer) emulator called CPCPSP. It's still a work in progress, but it's great to see another classic system added to the PSP's repertoire.
Version 0.1 contains:
  • Without sound, about 92% of original CPC speed
  • With sound, about 75% of original CPC speed
  • Emulation of the 464, 664 or 6128
  • 64/128k snapshot support
  • Very accurate emulation

To run the emulator, you need to unzip the files to the PSP\GAME folder on your PSP, then add a snapshot named 'snapsnot.sna' to the 'Snap' folder. Unfortunately I'm not able to supply snapshots so please don't ask for them - however all of the main CPC emulators can create them..

Once in the emulator, press Start to load the snapshot. Press Select to toggle the CPU speed between 133 and 300 Mhz. X is Fire, O is Fire2. L is '1', R is '3' (this helps to get Cybernoid 2 up and running).

This has only been tested on firmware 1.50. Please let me know if it works on firmware 1.0 or 2.0 with the eboot loader.

The default is to have sound enabled. You can edit the config file 'cap32.cfg' to change this. Changing the other options is a Bad Thing at the moment!

You can download this file from PSPUpdates' QuickJump Download site [here].

http://pspupdates.qj.net/uploaded_images/cpcemu3476-783254.gif
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MPH Firmware Launcher v1.3.7u4 (PSPUpdates)

Miemt11 from PSPUpdates' forums has released his latest patch, MPH firmware launcher v1.3.7u4 for the PSP. Here's what the new version tidies up:

u4 version: (Only tested on Firmware Version 2.00)

1: L + SELECT to load the real/hardware original Sony UMD (Old way)
2: R + SELECT to load the real/hardware original Sony UMD (New way but unstable)
3: New method of loading the Sony UMD
4: No more L + R + SELECT boot methods
5: Internet browser should be more stable when entering web address (lesser hang does not mean no)
6: reduce eboot by 4KB ;( and some minor fix...

Please post your Internet browser is stable or not (On this u4 version). Any feedback is welcome.

You can download this file from PSPUpdates' QuickJump Download site [here].

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Fanjita's Firmware 2.0 Eboot Loader v0.9 for PSP Released

http://pspupdates.qj.net/loadmenufanjita208_thumb.jpg

Fanjita has emailed the latest version of his Eboot Loader for the PSP, version 0.9, which allows gamers with 2.0 firmware to play homebrew. If you do not want to downgrade your 2.0 PSP every time you wish to play some homebrew, then this is definitely the thing to use. Please note that not all homebrew will work with this loader, but the list of programs, and other compatibility continues to grow with each release. Fanjita tells us about this release,

Read more about it here (and how to get it).
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First PSP Antivirus/Antitrojan software released (for Windows PCs) - PSP Antiproj from Team n:exp

Antitrojan_1225

Team n:Exp has updated the PSP AntiTroj to version 0.90.0.0. PSP AntiTroj is software which detects trojan-horse for PSP. There is no details on the software or the changelog, but I bet you can tell what it does from the name of the software.

You can download it from PSPUpdates' QuickJump download website [here].

You will need Microsoft's .Net Framework 2.0 to run this software. Note: .NET 2.0 should not affect any .NET 1.0 or 1.1 code or applications.

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HAPPY HOLIDAYS!

I'd like to wish you all a very happy, safe, and enjoyable holiday.

If you'd like to track Santa, check out this NORAD link (bummer, it doesn't really work on the PSP, but it's cool nonetheless).

Best,

-Auri

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Flash for PSP Contest - Can You Write It? (PSP-Hacks)

Just wanted to bring everyone up to date on the progress of the PSP Flash Player Coding Contest. (PSPFPCC)

Want to thank everyone for their submissions so far, got some good candidates. Also, just remember, this is for $500USD cash.

Deadline has been extended until January 15th, 2006 for beta submissions and the winner will be determined on Febuary 15th, 2006.

Here is the Official list of specifications:
http://www.psphacks.net/files/psp_swfplayer_spec_v1.pdf

Here is a sample SWF file.  This sample MUST work as stated in the specs:
http://www.psphacks.net/files/psp_flash_mockup_plusKeys.swf

Submissions can be submitted via email to webmaster@psphacks.net or you can upload them to http://www.psphacks.net/uploadbin/ and email me the link that it gives you.

Any questions at all, email me or post them in this forum topic.

Here is the original Post:

----------------------------------------------
We are pleased to announce the commencement of a PSP Homebrew Application Coding Contest co-sponsored by PSPHacks.net and RK Digital.

The demand for a standalone PSP Flash Player is well known among the PSP Community, and we are positive that an award might motivate an individual or group to prioritize this project.

What we require this application to do, In order of priorities (meaning the lower on the list the more expendable they are):

1. SWF Format playback - Faithfully play back .swf media full screen, the newer the Shockwave File format, the better
2. Keyboard Emulation - Map PSP buttons to navigation (same way keyboard navigation would work on a PC app)
3. Actionscript Support
4. Kiosk Mode - Boot PSP directly into .SWF file and on subsequent restarts (optional)

Schematics and test media files will be provided to aid in development.

A very basic Flash player based on Mplayer is built into FileAssistant, which is open source and should be used if helpful.

Additionally, there exists ongoing Open Source Flash Initiatives which should also facilitate a PSP port. More info can be found at:
http://www.osflash.org/
http://gplflash.sourceforge.net/

The Award is $500 and will go to the individual or group who delivers the most advanced application by the deadline.
The 2nd Award is that which is given back to the PSP Community, a fully functioning, polished, Open Source PSP Flash Player Application. Please respect the spirit of Open-Source and collaborate - in the case of a group submission, we will help in determining which players made the most significant contributions and should therefore receive more.

Terms and Conditions -
Closed source entries will not be accepted.
Award will be held in escrow by escrow.com. Upon award determination, escrow will be verified and funds delivered to us, psphacks.net, who will then arrange final payment to individual or group.
After winner is determined, payment will be held until one final round of bug fixes and revisions are completed. Winner is required to maintain aftercare (bug fixes) and not "ditch" the project.

Deadline for submissions for is December 31, 2005. Source and binaries are to be emailed to webmaster@psphacks.net. We will maintain an ongoing repository so we can check on status and test throughout the contest.

Satisfactory completion before deadline can lead to an early closure of the contest, at our discretion; so, this is not only a contest, but a race.
-------------------------------------------

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PSIX Back from the Dead? (PSP-Hacks)

IPB Image

Well it looks like Fluff A.K.A naoneo has return from the dead. To resurrect PSIX? Or a new project? Only time will tell, as he has put a countdown on his webpage at www.naoneo.com with 40 days 12 hours and 47 minutes left. (as of time of post ). If anyone has any more information on this please let us know. Apparently they also have posted a totally random flash video beind those images. Welcome back PSIX, lets hope you dont drop into afterlife again.
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Piratey Radio On the Go (PSP-Hacks)

(From Hyena the Pirate @ PSP-Hacks)

Ahoy Mateys..
    Most o' ye may know this, but i'm wagerin a great deal o' ye dont, so i thought i'd present to ye a couple o ways to take yer PSP tunes listening to the next level.
   
    With all the talk o' UMDS, an Emulators, and Isoloaders it seems that sometimes people have fergotten that the PSP be havin other uses too.. one o' those uses is as a personal MP3 player, limited by the size o' yer memory card of course, but still good enough to get quit a few jams on.  Course, if'n yer drivin on one o those long car trips, ridin around pimpin those cool "winona ryder's untanned behind"-WHITE colored ear phones, prolly aint gonna get ye alot of double takes from the lovely ladies. Not to mention that it can cause some serious inconviences, such as not being able to hear the sirens behind you because ye gots the volume on maximum and Ashley Simpson's wailing has all but obliterated any other soundwaves in yer general vicinity. This can be unfortunate, as by the time ye look up n notice the O.J. Simpson style low-speed chase behind ye, yer probably already on yer way to havin a very 'bad day'.  

    That said, what we needs is a way to get those Mp3's from yer PSP, to yer kick-*** factory speakers.
Hold on, afore ye break out the soldering iron and aluminium foil lads, Hyena's got some suggestions that might just keep ye from becomin the next "40 year old Virgin."

    Now thar's two ways ta be lookin at this.. ye can go 'wireless' or ye can go 'hardwired', both with their own benefits n drawbacks.

Read more...
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PSP on Track to Ship 6 Million in North America (PSPRumors)

Sony Computer Entertainment America appears to have confirmed that the company is still on track to ship six million units of the PlayStation Portable console to retailers in North America by the end of the year. However, there has been some confusion about whether Hirai was referring to installed base or shipments of consoles. ...
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PSP-OSS version 0.1 Beta Released - Open Source Shell for PSP

PSP-OSS_screen_2_1223

PSP-OSS Team has finally released their highly anticipated PSP-OSS, version 0.1 Beta. PSP-OSS is an open-source shell program for PSP. Here are some more detailed information from the readme:

Features:

*Audio:

  • Built-in audio player
  • MP3 and OGG support

*Image:

  • Built-in image viewer
  • PNG and JPG support an resolutions up to 512x512

*EBOOT Support:

  • Run any EBOOT off you memory stick via the "Start Menu" (1.5 firmware)

*Filebrowser:

  • Easily access your memory sticks files via included filebrowser
  • Ability to Open, Cut, Paste, Delete and Rename files

*Easy-to-use GUI:

  • Restart and shutdown the PSP-OSS from the desktop
  • Run any UMD from the desktop (excluding UMDs requiring 2.xx)
  • Edit your theme or background from the configuration panel
  • Enable/disable USB mode
  • Access time and date information

*Shortcuts

  • Look at Shortcut.ql example on the desktop.  Open in a text editor

*Folder Locations for Desktop and Start Menu

  • Files you want on the desktop or in the start menu go in these folders

Desktop:  PSP-OSS\DESKTOP\
Game:     PSP\GAME\
Music:    PSP\MUSIC\
Pictures: PSP\PHOTO\

Installation:
1.Put you PSP in USB mode.
2.Extract PSP-OSS_01_BETA.zip to the root of your memory stick.
3.Navigate to the memory stick icon under "GAME" on your PSP
4.Select PSP-OSS and press "X"
5.Enjoy!

PSP-OSS_screen_1_1223 PSP-OSS_screen_3_1223
PSP-OSS_screen_4_1223 PSP-OSS_screen_5_1223

Review from PSPUpdates: I've tried the shell. I should say, although it is the very first release of the program, I can feel it is well polished. The programmer(s) must have been putting a lot of effort into implementing the theme function and integrating everything into one piece. I used the UMD launching function. It was implemented by embedding FileAssistant ++ into the program. I used Ridge Racers which requires no firmware check. The game booted correctly. And when I tried to return using the HOME button, the game actually exited to the PSP-OSS shell, instead of the original PSP XMB interface. I want to say this is just great. I tried Winning Eleven 9 which requires 2.0 but doesn't necessarily need 2.0 to run, and it booted too. But unfortunately, I accidentally got kicked back to the XMB with an error message. I tried again but this error didn't happen again. Maybe a little check on the stability is needed. But altogether, this release is a masterpiece IMO. Cheers to PSP-OSS Team, and sorry for not posting the pre-releasing news enough before, since we have been seeing all kinds of fake shell hoax in the past half year.

Keep it up!!

You can download PSP-OSS version 0.1 Beta from PSPUpdates' QuickJump download site [here].

Thanks to Placasoft for the heads-up! =D

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Homebrew Development: Cel-Shading Tutorial & Source Code

Cel-shading_tutorial_1223

Do you still remember the Cel-Shading Demo by McZonk from Team Emergency Exit, which PSPUpdates reported back in August? Now, McZonk has finally got some time to write a great tutorial. He also enclosed a sample source code in the archive.

You can download the tutorial and the source code from PSPUpdates QuickJump download site [here].

Cel-shading is like 2d that looks like 3d... if you've ever played the XBox game Cel Damage, you'll know what I mean :)

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THQ Predicts It Will Meet Financial Targets - Thanks In Part To PSP Sales (Gamespot)

Source: Gamespot
Neues THQ_Logo

The holidays haven't been very happy for the gaming industry so far. Fourth-quarter sales this year have been trailing well behind the numbers posted in 2004, Midway closed up two studios and laid off almost 100 people, and Electronic Arts and Activision have both warned that their quarterly earnings would fall short of estimates.

However, it hasn't all been bad news. THQ today announced that it was ontrack to meet expectations for its holiday quarter. Wall Street rewarded that news with a subsequent (if temporary) jump in the company's stock price.

"Our WWE SmackDown! vs. Raw 2006 title is performing very well on both PlayStation 2 and the PSP PlayStation Portable system," THQ president and CEO Brian Farrell said in a statement. "In addition, new titles targeted to kids and family such as The Incredibles: Rise of the Underminer, our Nickelodeon products, Bratz Rock Angelz, and our catalog of value-priced games are on track."

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California Judge Blocks Violant Game Bill (Gamesutra)

Judge Halts Implementation Of CA Violent Game Bill

Source: Gamasutra
Schwarzenegger

According to an ESA statement, in a ruling issued late on December 21, 2005, Judge Ronald Whyte, United States District Judge for the United States District Court for the Northern District of California, handed down a preliminary injunction halting the implementation of California’s law, publically backed by Governor Arnold Schwarzenegger, that would restrict video game sales and require the unconstitutional and subjective labeling of video games.

Under the terms of AB1179, which would have come into effect on January 1, 2006, customers purchasing games with the label would be required to show ID; retailers who either did not check for ID or did not show the labels will be liable for a $1,000 fine per infraction.

As a direct result of the suit filed by the ESA and VSDA in October regarding the AB1179 law, Judge Whyte wrote that "games are protected by the First Amendment and that plaintiffs are likely to prevail in their argument that the Act violates the First Amendment." This is the second initially successful ESA court challenge in recent weeks, following similar events in Illinois earlier in December.

In addition, according to the ESA, Judge Whyte cited other rulings which found that the research does not establish a causal link between violent video games and violent behavior, does not assess the significance of any link, nor does it compare video games to other forms of media violence to which minors are exposed. He writes, “This court anticipates that [the State] here may face similar problems proving the California legislature made ‘reasonable inferences based on substantial evidence.’”

Douglas Lowenstein, president of the Entertainment Software Association, issued this statement in response: “We are extremely pleased by today’s announcement. We deeply respect the concerns of the Governor and the Legislature that gave rise to the law. For the sixth time in five years, Federal Courts have now blocked or struck down these state and local laws seeking to regulate the sale of games to minors based on their content, and none have upheld such statutes. It is therefore time to look past legislation and litigation in favor of cooperative efforts to accomplish the common goal of ensuring that parents use the tools available to control the games their kids play.

“We believe that between the ESRB ratings, parental education, and now with the announcement that all next generation consoles will have parental controls, there is a wealth of ways that those concerned can ensure that children do not have access to inappropriate games. In sum, we believe a combination of parental choice and parental control is the legal, sensible, and most importantly, effective way to help parents keep inappropriate video games from children, and we dedicate ourselves to working with all parties to accomplish this goal.”

Others involved in the bill, including AB1179 author and sponsor Leland Yee and California Governor Arnold Schwarzenegger, who signed the bill into law earlier this year, have yet to comment on this judicial decision.

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Brain Training Goes Simple (IGN)

Source: IGN
Psp_close-707879

Nintendo's Otona no DS Training (known as Train Your Brain in America) was the surprise hit of 2005 over in Japan and will likely go on to sell a million copies before its sequel arrives in a couple of weeks. With success comes the copycats. Enter D3 Publisher.

The publisher of the Simple 2000 series of budget PS2 titles and Simple 2500 series of budget PSP titles revealed this past week plans for some brain training games of its own. Both the PSP and PS2 will get versions of Mitsuo Kodama Sensei Kanshuu The Unou Drill. The name translates to The Right Brain Drill Supervised by Mitsuo Kodama. Kodama is a college professor who apparently knows enough about intelligence testing to get his own game.

Those who chose to try out this latest brain maker game will be able to select from a number of modes, including a mode that measures your IQ based on your test scores and a mode for beefing up your right brain. The game's World Tour Mode trains your right brain while showing you pictures from around the world. For all these levels, you can select to play on three difficulty settings.

On the PS2, The Unou Drill will appear as volume 93 of the Simple 2000 Series. On the PSP, it will be volume 4 of the Simple 2500 series. Yes, the PSP version will cost more, just because its in a series that costs 500 yen higher. Smart.

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eSwan v0.09 WonderSwan Emulator (Homebrew, PSPUpdates)

As we reported earlier, Japanese legend programmer “E has been hard at work testing sound on his WonderSwan emulator for the PSP. Apparently the work has paid off and he has released the latest version of the emulator which does include sound support.

You can download this file from PSPUpdates' QuickJump Download site [here].
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Sound Mod: Pump Up the Volume! (PSPUpdates)

No, Christian Slater has nothing to do with this post... come to think of it, he has nothing to do with much of anything now a days, but I digress. Califrag has posted an interesting little mod for those of you who just can't get the PSP to jump like you want it to. The process does involve opening up the PSP case, so the warranty will be thrown out the window on this one. For a complete rundown on how to go about setting the PSP's sound free, check out this thread on PSPUpdates' forums.

On a related note, Califrag has also given us some pointers on using "tracking caps" or "mouse caps" for laptops to replace the standard analog nub as an alternative to the large, bluky PSP nubs out on the market. You can check out that thread of PSPUpdates' forums [here].
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PSP Galaxy Issue #3 - PSP Magazine

Today must be MagDay, because we've got another one for you guys. This time it's PSP Galaxy #3. Some of the goodies in this edition are:
  • Interview with Tate Interactive
  • Prince of Revelations Review
  • PoPoLoCrois Review
  • Kao Challengers Review
  • Gamers Galaxy Comics

Just unzip the file into your PSP\PHOTO directory and you'll be ready to read!

Check it out here.
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Merry Christmas from PSPain! (PSPUpdates)

Majes has emailed us (and you!) a holiday greeting in the form of PSPainXmas, a nice little graphical demo from PSPain.com showing the homebrew highlights of this year. While this may not be appreciated by some of you Scrooges (it's pretty much just an animated slide show) the reason I thought we should mention it is that it does include the source code and would be a great resource for those of you who want to jump into the homebrew programming scene.

PSPain.com wishes to all PSPs users a merry christmas and a happy new year
We would like to thanks, to all the people who make the PSP the best portable
system and all the people who work on homebrew with the only interest of make
the PSP bigger and bigger. Thanks a lot to all of you.

Credits :

Code by mICrO from NewOlds,
Graphics by Zensure,
Music by Chris Huelsbeck {we will be allways turrican fans}.

You can download this file from PSPUpdates' QuickJump Download site [here].
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PSP RSS Reader (Homebrew, PSPUpdates)

pspRSS: RSS/XML Reader W.I.P.

FreePlay has been hard at work on our forums developing a WiFi RSS/XML retriever for the PSP in Lua. This is still a Work In Progress but once it has matured a bit, it will be a must have for every PSP owner. To be frank, I still haven't figured this thing out and haven't got it to work successfully (hence the screenshot), but that's no reason for you not to give it a look and swing by FreePlay's thread on our forums and give your input and/or help!

Here's some extra info I've recieved from FreePlay:
They're both really, really early versions of what I hope to make. The RSS program doesn't work much at all yet; make sure you mention that.

The XML program will parse out any well-formed XML document, but there's no display of any sort yet.
You can download this file from PSPUpdates' QuickJump Download site [here].
You can download the Lua Player here: 1.0 Firmware / 1.50 Firmware

http://pspupdates.qj.net/uploaded_images/RSS_XML_reader875-706104.jpg
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Me & My Katamari Damacy Runs On v2.0!! (PSPUpdates)

Note from Auri: I stopped by Electronics Boutique (sp?) yesterday and they didn't have Katamari on their list of games (neither new or upcoming), so I'm not sure what it means yet for the U.S. release, but check eBay and get a copy from Japan! Or Lik-Sang, whatever :)

Me & My Katamari Damacy Runs On v2.0!!

Katamari_2.0_1222

Today is the scheduled release day for the highly anticipated Me & My Katamari Damacy in Japan. Wayne has emailed us a great news – Katamari only requires version 2.o to run! Phew, what a relax!

With the release of EXIT, we found unfortunately that the game required version 2.50 to run. We were a bit afraid that the following games would all require 2.50 or higher to run, in the purpose of zapping the homebrew scene faster (I would say this no matter you agree or not). Now it seems the deadline has been held back a bit.

Cheers, and enjoy Katamari for PSP!! =D

Ouji_1222

Thanks to Wayne for the great email!

Check out our previous reports on Me & My Katamari Damacy:


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New Official Note Skin for PSP Revolution (PSPUpdates)

Devin923 and DeNitro have been hard at work on the next version of the homebrew hit PSP Revolution, but just because it hasn't been released yet doesn't mean he can't give us a little teaser. According to Devin, he's put together several different "note skins" for PSPR, changing the way the arrows look. This is what he had to say in our forums:
New!! - Note Skin - I have been creating many new note skins for PSPR, this is just one of many we plan to have in the next release of our game. This skin I belive keeps with the dance theme of the game and lends its self more towards a feminine audience. Though i still enjoy this skin very much.
Please let me know what you think of this new skin and let me know if you have any ideas for maybe some i have not yet thought of.

Since PSP Revolution's release about a month ago, DeNitro and I have been caught up in the spirit of x-mas and development slowed down a little. Since our last release alot has been done to satisfy your expectations, although there is still ALOT of work that still needs tending to. This skin is just one of many new things being worked into PSPR, sadly i cannot reveal exactly what we have in store but if you have waited this long for a new release a few more weeks wont hurt. In the mean time...

-------------------------------------------------------------------

To install the new note skin simply open the folder and drag the new images onto your PSP in the PSPR/Graphics folder and overwrite the images already there.

The original graphics I also included if you chose to change them back.

You can download this new skin from PSPUpdates' QuickJump Download site [here].
You can download the original backup skin [here].
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EA Issues Profit Warning

(Note from Auri: With the quality of their new games faltering, who would think this would happen? It's too bad modern software development is limited to only a few short months instead of getting the time it needs to ship high-quality products.)

Company sees December sales far below expectations.

Source: IGN

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December 21, 2005 - In a conference call to analysts yesterday, Electronic Arts Chief Financial Officer (CFO) Warren Jenson revealed that the company was significantly lowering both its revenue and profit forecasts for the current fiscal quarter. The news immediately sent the company's stock downward by nearly $2 per share.

The EA executives participating in the conference call cited several contributing factors to these revised estimates including:

- an overall weak market for current generation game titles

- the limiting of the installed user base for the Xbox 360 due to the console's supply issues

- consumer perceptions that the PlayStation 3 may be launching in Spring 2006, noting that it's "causing some people to stay on the sidelines"

- lack of a price drop for the PlayStation 2

In response to analyst queries, Jenson stated that he believes overall sales for the entire game market for 2005 would be "somewhere between negative 5 percent and negative 10 percent compared to 2004 in North America, and somewhere between flat and negative 5 percent in Europe", a significant downward revision from previous estimates.

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Kojima Reveals Metal Gear Solid PSP (Next-gen.biz)

Hideo Kojima has revealed plans to release a PSP Metal Gear Solid game. It is primed to arrive in Japan mid-way through 2006.

Source: Next-gen.biz

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Codenamed Metal Gear Solid B.D., it's being touted as a completely new iteration of the series; not a remake. Speaking to Famitsu, Kojima said, "It's totally new."

Somewhat enigmatically, he adds, "Even though it's only on PSP, it's going to be pretty amazing. It might be too new for people. I don't even know if they're going to sell this thing. I mean, I find it interesting myself, though who knows what people will think of it. Really, though -- it's just a normal game. Only with one little thing radically different about it."

Konami already publishes card-based games in the Metal Gear Acid series. It's been known for a few months that Kojima's team has been working on a secret new PSP game. In a blog entry back in October he wrote, "It will feature a completely new system. We have to learn if it'll be accepted. We'll have to create a prototype and play-test. It'll have a system that's different from traditional games. That'll be its selling point."

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Callisto v0.1 for the PSP Released (Homebrew)

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Weak, Pimpot, Markospex and Klesk have just released Callisto for the PSP.  Callisto is a side scrolling space shooter, that is the best looking homebrew game I have ever seen.  The graphics are just stunning.  According to the story, you are a bounty hunter who is travelling through hostile planets searching for intergalactic criminals.

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You will use the analog stick or D-Pad to move your ship, X to shoot, and O to drop a smart bomb. You can upgrade your weapons by collection power ups throughout the levels, which can be shot to change their type. Callisto also has a built in screenshot capture that can be activated by pressing the right shoulder button when the game is paused.

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The only known issue listed is that, when controlling the ship with the D-Pad, the autofire does not work correctly.  Below are the team members and their roles in the production of this beautiful game!

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Firmware 2.X has not been tested.  Callisto is using pretty much all the memory that the PSP has to offer, and there are some memory limitations with the current loaders according to the developers.

You can get this file from PSPUpdates' QuickJump Download site [here].

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Japanese PSP 1st Anniversary Celebration

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Japan is celebrating the 1st anniversary of the PSP with some special commemorative items.  www.jp.playstation.com will be collecting applications through January 5th 2006 for these items.  Details are scarce, as the site is all in Japanese, but it appears you can just put in an application, or you can enter attaching a phrase (which requires a login ID) to win.


For the Google Translated version, click here.
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First Generation Sony PSP Card Reader

First Generation Sony PSP Card Reader

Asian Game shop Lik-Sang has an extensive look at new card readers that are coming for the Sony PSP early 2006. It supports three different card slots with all its different card versions, Memory Stick, Memory Stick Duo, Memory Stick Pro Duo, Memory Stick with and without MagicGate ... - Read [source: I4U]

First Generation Sony PSP Card Reader Accessories Coming Technology News, Electronics Buy Guide and Gadget Review  First Generation Sony PSP Card Reader Accessories Coming Technology News, Electronics Buy Guide and Gadget Review
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Akihabara News Volume 16 for the PSP Released - PSP Magazine

Akihabara News Volume 16 for the PSP Released

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Akihabara News has released their latest magazine formatted for the PSP, volume 16. Akihabara News is a magazine of new gadgetry products on the Asian side of the world, but mainly from Japan. This magazine comes in both English and French and can be viewed on all versions of the PSP, simply place the unzipped folder in /PSP/PHOTO/AKIBA,

You can get the English version at PSP Updates' QuickJump Download site [here].
You can get the French version at PSP Updates' QuickJump Download site [here].

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Kill Your FM Magazine Issue 4 Released - PSP Magazine

It's been a little while since the last issue of this magazine for your PSP, but the wait was worth it. If you're new to Kill Your FM, it's a music magazine for people who love indie music of all flavors and it's free, so how could it get any better than that? Here's what you can look forward to in this issue:
-Interview w/ Derek Sivers, creator of CDBaby.com
-The Thieves: Prophets In The Cathedral Of Rock?
-FM Killers: Pandora & 15 Megs Of Fame
-1920’s Jazz vs. Modern Day Hardcore: More similarities than you think!
-Happy Birthday! The MP3 Turns 10
-A Popular Donkey, Episode III (and a whole lot more)
-And of course, excellent indie rock, hard rock, and hip hop tracks from the bands we feature! Free, and legal.
This magazine comes in two different versions, both found on our QuickJump Download site:

KillYourFM Issue 4 Multimedia Version (Magazine, Images, and MP3's)
KillYourFM Issue 4 Vanilla Version (Magazine Only)
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PSPUpdates Weekly Poll Results: White or Black PSP?

Weekly Poll Results: White or Black PSP?

http://pspupdates.qj.net/pollwhatdoyouthinkofthewhitepsp.JPG

Recently we posed the question “What do you think of the white PSP?” to you via the weekly poll.  Well, the results are in, and not quite what I was expecting!  Out of 6,126 votes, the majority (38%) didn’t really care for the look of the white PSP. Undecided, and liking both of them, but prefering the white PSP were a close race with 20% and 19% respectively.  Apparently there are not too many all out white PSP fans, as only 9% voted for the “I love it! There is no way I would buy a black one!” category.

So, now that the votes are tallied, lets hear your thoughts, what is it that you like or dislike about the black PSP?

Be sure to check out our current weekly poll on the left sidebar, and cast your vote!

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Neo 5-in-1 Pad SD/CF/MMC/Microdrive Adapter for PSP

Joining the ranks of the many memory stick adaptors for the PSP comes the Neo 5-in-1 pad. What sets this little beauty apart from the others is exactly that - it looks really nice and the people at Neo have come along way since their last memory stick adaptor. No more bulky boxes with ribbon cables running everywhere, plus you get a nice hand-grip form as well as extra battery power along side the extra memory format capabilities. According to Lik-Sang.com, this product is scheduled to be released in February and will sell for $99 (US).

  • Supports Compact Flash Cards or Microdrives on Sony PSP
  • Supports SD Cards and MMC Cards on Sony PSP
  • Supports Memory Sticks without unplugging the device (pass-through)
  • Supports flash cards and drives with up to 4.0GB
  • Use 4 AA standard batteries or rechargeable Ni-Mh batteries
  • Build in recharge and turbo and force recharge function
  • Can be used as USB card reader with PC or Mac
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Quake 2 Progressing Well (PSPUpdates)

PSP homebrew fans are a buzz with anticipation over this work in progress from Team Emergency Exit, and it seems like Quake 2 may be hitting the PSP on their projected release date of January 1st... Happy New Year indeed! Lead programmer McZonk emailed us today to let us know about the latest on the project:

"Because it is important now to navigate the player figure, I added a new options menu without the unnessesary options for psp and some new options like the adjustment for the analog nub. You can now edit tolerance and speed. Tolerance it the point from where the stick reacts and speed is how fast the player will turn. Perhaps I have to add some non-linear speed function. Would allow better aim in the center and faster rotation with the same control settings. This will depend on the beta testers."
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TwinTail LDE v2.0 - Japanese Version Released (PSPUpdates)

Ema has released a new version of his recent TwinTail LDE v2.0 but this alternate version is compatible with Japanese characters. For those of you who don't know, TwinTail LDE is a text editor written in Lua, and used to edit Lua scripts while inside of your PSP.
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Konami Announces Street Supremacy for the PSP - Due March 2006 (PSPUpdates)

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Konami of Europe has announced it is to launch Street Supremacy, a multi-player racing game, specifically developed by Genki for PSP.

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Due for release in March 2006, Street Supremacy is a high-octane racing title featuring a wealth of licensed vehicles. The game is a team-based racer wherein players partake in 'five against five' knockout tournaments in one player mode or can use the PSP's wireless abilities to compete against a second player. In the two-player mode, players select a vehicle and race against the second player in a battle to be first past the winning post. The game's 'Team Battle' mode, however, ups the ante considerably and sets a fiercely competitive challenge.

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Street Supremacy's 'Team Battle' mode divides the game map into 15 areas, with teams vying to dominate the game map. The battles are further split into individual races between the different Teams and individual racers, with points awarded for each victory. Players can then judge who to select against specific rivals, cherry-picking their rivals from the player roster as they look to seize territories. The 'Team Battle' also encourages competition within each team, as winning racers are upgraded in their side's rankings and become more instrumental in helping secure areas of the game map.

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In addition to Street Supremacy's stunning racing action, the PSP game's cars can also be modified to give you an edge in the races. The game's authentically modelled Nissans, Mitsubishis and Subarus can all be enhanced with new exhausts, engine upgrades and body kits. These all prove vital in shaving seconds off the lap times, while stickers and fancy lights can be used to enhance the car's aesthetics, adding a layer of gloss to an already entertaining PSPTM racer.

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Street Supremacy will be released for PSPTM in March 2006.

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Brew-Review Issue 2 Released (PSP Magazine, PSPUpdates)

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Brew_interview_issue1_1116Brew-Review has released their 2nd issue. Here is the message from them:

It's bigger and better than Issue 1, sizing in at 91 pages long! It includes a special Hombrew'ers guide to the best games of 2005, an exclusive interview with the leader of Dark* Development plus all your favourite reviews, news and more!

You can download it from QJ.net here.
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Updated Lua IDE: TwinTail LDE v2.0 for the PSP

For those of you looking for an IDE (integrated development environment, like Eclipse or Visual Studio) for PSP Lua development, the Twin Tail LDE (Lua Development Environment) has been updated to version 2.0!

Updates include:
  • Good bye TrueType
  • Added skin
  • Added font service
You can download it in our forums here.
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Gamers Galaxy Interviews Tate Interactive on thier game Kao Challengers

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Gamers Galaxy interviewed Wojtek Bilinski from Tate Interactive about their new PSP game, Kao Challengers.

Gamers Galaxy: Tell us about Tate Interactive.

Wojtek: We are a Polish developer with production based mainly on console titles. We started back in 2000 with titles released on PC and DreamCast. Now we create our games on Playstation 2, Game Cube, Xbox, PSP and PC and are very familiar with multi platform development requirements. Our main production - Kao the Kangaroo was and still is a very recognizable property in Poland and it's getting more and more popularity across the world.

Almost all team members are highly specialized experts in video game development, nearly all with at least four years experience and one finished multi-platform project. With every title we considerably improve our expertise and technology as all team members are great fans of the video game industry with a strong desire to create better and better games.

At the moment the core team consists of 12 full time developers and cooperates with around 8 freelancers when extra work is needed.

GG: What is your role in the company and how did you get started in the industry?

Wojtek: I am responsible for game design and production workflow. I started with my friends still at high school and with a lot of blood, sweat and tears we managed to change the great adventure into a game development company. I must say it was a good lesson in hard work, especially at the beginning where most of things we had to do in a group of five…”

You can read the full article [here].

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2ch Browser test v0.41 for PSP (PSPUpdates, Homebrew)

2ch_browser_1201

Mohyo has released his 2ch Browser test version 0.41. This is another homebrew browser for the biggest Japanese forum – 2ch.

Changelog of v0.41

  • Bug fix (period adding to thread list)

You can get it from our forums here.

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Sanqua Experience 13 - French Magazine for the PSP

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Sanqualis.com have released a new magazine (in French) formatted for the PSP, Sanqua Experience 13. Now featuring 122 pages, you will find (in french) :

  • Reviews of GUN (pc) KING KONG (ps2) and the sims 2 (gc)A
  • An article about the latest GAME CONNECTION 2005 event held in Lyon (France) early december + an exciting piece of news about Frederick Raynal (creator of Alone in The Dark and LBA)
  • Movie reviews : The Exorcism of Emily Rose, The Three Burials of Melquiades Estrada
  • Plus, news, screenshots from the previous week.

That's all for now, next SANQUA Experience 14 will probably come after new year's, so enjoy the christmas season!

You can download it in our forums here.

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Quake 2 Port Update from Team Emergency Exit (PSPUpdates)

TEE Quake 2 W.I.P Update

TEE_Quake2_quake01.0_1221

McZonk from Team Emergency Exit has released some more exciting information about their W.I.P. Quake 2 port to the PSP:

TEE_Quake2_lastwarning_12211. After some days of struggling with the gcc and the newest pspsdk version Quake II compiles, starts and renders again. There was no step forward in the last days, just stupid bug cleaning.

With the newest pspsdk the 3D rendering failed. No idea what was wrong. I now use sceGumRotateZYX() and it works. But it took a while to find this fix.
I hope I can finish Quake II now fast.

I also cleaned up the code. There are no warning is anymore. That was not really a nessesary step but it could prevent some errors later. There were times where I got over 1000 warning, most of the in the game engine.

All this is cleaned now.

2. I need more memory in the PSP. 64 or 128 mb ram would be enough. I have to optimize a lot of stuff to render all stuff. Speed doesn't seems to be a real problem for now. But I'll need some more team before I can release it.

I can render entites and particles now. Just the level is missing. Here are some screenshots.

TEE_Quake2_q2-ingame1.1_1221 TEE_Quake2_q2-ingame2.1_1221
TEE_Quake2_q2-ingame3.1_1221 TEE_Quake2_q2-ingame4.1_1221
TEE_Quake2_q2-ingame5.1_1221 TEE_Quake2_q2-ingame6.1_1221
The red and yellow cones are entities are not loaded.

McZonk has also tried something interesting — Anti-Aliasing.

TEE_Quake2_q2-aa.0_1221

3. Another thing I tested is this. It is fast but not fast enough. This anti-aliasing is done hybrid, some parts in hardware some in software. Perhaps I can improve it for later usage.

 

 

 

 

 

 

 

Please note this is only a conceptual technological test. McZonk has no plan on using AA in the port, since the performance will be a major problem.

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An Interview With Fanjita (PSPUpdates)

Interview_cartoon234242Fanjita, maker and maintainer of the popular Eboot Loader for firmware 2.0, has recently shared his thoughts on programming, the PSP scene, and more. Talking to Fanjita myself, he really is a great guy with much programming knowledge, and does great work for our community.



What are you currently working on.Anything you care to mention or hint to?

Right now it's all about fully-exploiting the GTA exploit, so that proper homebrew can be brought to the v2.01 and v2.5 users.  I'm hoping to be able to release that as a little Xmas gift, but time is getting a little short now :) 
I tried a downgrader, but had to give up because it doesn't seem possible with this exploit.
v2.6 will also be difficult, because the security is getting tighter and tighter, and extracting the info we need to use 2.6 properly is currently very hard
.”

[Read]

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Sony Launches "Entertaining the Future" Campaign at Consumer Electronics Show (CES)

Source: Sony

Entertaining the future

Sony cordially invites you to experience an unprecedented showcase of exciting new and future Sony electronics, movies, games, music and services.

Be among the first to see what your customers will be asking for in 2006.

Bar-raising innovations in High Definition, the connected world of e-Entertainment, and PlayStation® gaming, plus a glimpse at the future of Digital Cinema

And at Sony's exclusive Backstage Theater: HD programming and live entertainment from SONY BMG MUSIC ENTERTAINMENT artists

Visit the CONNECT Cafe inside the Sony booth. See if your entertaining the future card is a winner. Four ultimate Sony Grand Prizes, as well as SonyStyle gift cards. Plus everyone wins 10 free song downloads from CONNECT

Visit Sony at its new location Central Hall, Booth 14200.

For more information, visit sony.com/ces2006.


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New Training Videos for Sony's PSP Media Manager Software

Free training videos for PSP™ (PlayStation®Portable) Media Manager
PSP™ Media Manager packs a lot of powerful functionality into a compact, easy-to-use software application, and these training videos, available free at our website, teach you how to get the most out of your new software. Watch videos
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MPH Firmware Launcher v1.3.7U2 for the PSP

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Miemt11 has released his latest patch to the MPH firmware launcher v1.3.7u2 for the PSP. This version allows the use of L+R+SELECT to load the real/hardware original Sony UMD. The u1 version of Miemt11’s patch added the ability to use L+R+START to quit emulation, as well as reducing the overall eboot size by 30kb.


You can get it in our forums here.
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Hauppauge Launches TV Recorder for Sony PSP (Yahoo)

Source: Yahoo

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Hauppauge Computer Works, a division of Hauppauge Digital Inc., today announced the release of its new "Wing" software, enabling consumers to record TV shows on a personal computer for playback on the Sony Playstation Portable, Apple video iPod, and other portable video players. Wing can also be used to convert existing TV recordings to the PSP and iPod format.

Wing is sold as a $24.95 accessory to Hauppauge's PC-based WinTV-PVR personal video recorders. Live TV shows can be recorded with a single click and played on a PC or TV set as well as a portable video player. Wing records in H.264, MPEG-4 and Divx formats, and also will record directly to a recordable DVD disk.

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Datel WiFi Max Coming Soon - Home WiFi Geared Towards PSP Users (PSPUpdates)

Fr-psp-dwm-bigDatel, creators of the 4GB HDD for the PSP, will begin selling a new product called WiFi Max. This product comes as a relief to us gamers who do not have a wireless router, or other similar USB WiFi adapters. Another advantage is that this is specifically made to be used with the PSP, and comes with special server software Max Media Server Software just for that use.

It operates on the Wireless G standard, and will allow you to easily transfer Video, Music, Images, and Gamesaves as well. Plus it looks pretty cool. Expect to see this product go on sale in the next few days from your favorite accessory sites. Estimated price range will be around $40–50US.

Datelwifimaxserver
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Cheat Device for GTA Version .5 Released! Run Homebrew on 2.01 and 2.5 PSPs! (PSPUpdates)

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That’s correct folks, Edison Carter unleashes yet another release of his Cheat Device for GTA: Liberty City Stories, to version 0.5. This gamesave cheat is also currently being looked at to allow the running of most all homebrew code for PSPs with firmwares 2.01, and 2.50.

This just seems to good to be true, but in this version you can now change your CPU speed between 222MHz and 333MHz, as well as view your battery level, voltage and temperature (although not available in firmware 2.60.)

He has included a video recorder, to capture your mayhem into an animated .gif file at 8 frames per second, but he notes that he is not sure which cpu MHz setting this works better for. Be sure to press Down+X to stop your video recording before taking the memory card out. The generated .gif file is also uncompressed, and to compress it simply open it into any kind of animated .gif editor and save.

He has also added a Heavy Motorcycle, allowing you to speed through town smashing everything out of your way, turning while power jumping, and a cool flame effect when crashing into walls if you do not turn on ‘Your Car is Indestructible.’

To install, download the correct region-coded gamesave and copy the folder into /PSP/SAVEDATA.


Download the file from the Hacking the PSP Forums HERE.
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More Sega Games Slated for PSP

Totally Games announced plans to expand its Marin County, California studio with the announcement of a new game project signed with SEGA of America. ...

Lawrence Holland, President and Founder of Totally Games, is confident that growing its studio will allow it to follow-up its phenomenal success on games like the X-Wing series with even more outstanding games for both current and future consoles.

The newly signed PSP system project features state of the art 3D graphics in a run and gun blast-a-thon for the PSP system, drawing its inspiration from such timeless arcade classics as Robotron and Smash TV. Players must navigate through expansive and exotic environments while blasting their way through hordes of rampaging monsters. This game will challenge players' reflexes and concentration like no other product on the PSP system.

[source: Press Release]

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PSP Turns Alonso to a Superhero (PSPRumors)


Alonso on PSP
Formula 1 racing fans who has the PSP can now access a superhero comic featuring Formula 1 World Champion Fernando Alonso. He will be our hero in that comic for the mission of saving the universe from mysterious enemy. ...

This monthly chaptered online comic can be accessed at www.sector97.com, where currently PSP users have already been able to read the first chapter for free. There will be 12 monthly chapters available.

Here are some Alonso's comments about his new role in the comic:

"All children dream, at some time in their life, about being a superhero and saving the world. It’s fantastic that this wish has come true at the age of 24"

"I am a little surprised. The 2005 have been a fantastic year and to see me already as a superhero trying to save the world is something surprising ".

[Source:
- TodoJuegos
- F1RacingLive
- Informativos Telecinco]

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Me & My Katamari for the PSP - Bonus Details and Japanese Trailer

Source: Eurogamer
Cm_katamari

The PSP version of Katamari Damacy includes a 2d side-scrolling mini-game version as a bonus, according to Famitsu.

The Me & My Katamari mini-game features graphics done up (or rather down) to resemble an 8-bit 2d game, although the idea remains the same - create a katamari by rolling it around.

Good news, then, for those of you hunting it down when it comes out in Japan this week on December 22nd.

Naturally the main game mode remains in 3d - and Namco's managed to recreate the PS2 games' dual analog controls by treating the d-pad and face buttons as a pair of d-pads instead, and mapping camera controls to the shoulders.

Apparently the plot of the game this time has to do with creating islands for homeless animals to live on. What does Phoenix Wright have to say about that?

The official TV spot for Me & My Katamari, for the PSP, has been posted up, over at the official Japanese Playstation site. Take note of the familiar background music when you load up the commercial.

You can check out the commercial [here].

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Looking for replacement analog sticks in the U.S.?

Try GameStop, Fry's, or Best Buy. Replacement analog sticks (far better than the shoddy one that comes with the PSP) are available for about $5.

Best,

-Auri

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F.O.S.K. Fast On-Screen Keyboard v0.24 for PSP (Homebrew, PSPUpdates)

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A homebrew developer named mrn has updated his really great on-screen keyboard for the PSP to version 0.24. F.O.S.K. is a Fast On-Screen Keyboard-based text editor, requiring only two keystrokes to enter any character. The on-screen QWERTY keyboard is divided into 7 blocks, each one with a square shape, containing 3x3=9 on-screen buttons (therefore icon.png .) The first keystroke selects such a block, while the second one takes one of the nine chars inside the block. Changelog:

 - Analog joystick-based cursor movement added
 - "Find" and "Del" BUG (damaged line from the prev cursor position!!) fixed!! (Del was ok in 0.20)..!!
 - Scroll X .. added
 - DispAscii added to see what's available .

You can get it in PSP Updates' QuickJump Download site [here].

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Sony 2006 CES Official Website Launched & Accepting Registration (and Auri is going to be at CES, too)

For those of you going to CES... I'm going to be there. Send me an email if you want to talk PSP.



CES2006_1219

The official website of Sony 2006 CES has been launched. You can now start to register for the exhibition on the site [here].

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1945 Sidescroller for PSP (Homebrew)

1945

A dude named Shiftybill has made a sidescrolling shooter game in Lua script called 1945. It is quite simple, you fly around and shoot enemies and earn points. Hey Shiftybill, how about some powerups and bosses in the next relese? We look forward to it!

You can get it in PSP Updates' new QuickJump.net Download site [here].

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World View for PSP (Homebrew)

P1Here is another cool tool to go right along with your GPS enabled PSP. Some badasses have written a Google Earth-esque site that is just freggin’ cool. Called World View for PSP, this thing will let you spy overhead satellite style anywhere in the world on your favorite Sony handheld. Just load up the browser on your PSP and navigate on over to www.longfingers.com/psp/ and have a look for yourself.




[Thanks, soccerdude1991]

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PSP MPEG-4 Video Renaming, Copying, and other stuff utility released (PSPUpdates)

Simple PSP Copy

Do you have alot of AVC encoded MP4's? Are they named improperly for play on the PSP? Well, maybe you don't but Berklee did. To ease his suffering he's created a simple renaming tool for your videos and emailed us about it:

I had a very simple problem that needed a very simple solution. I had a number of AVC-encoded video files that I wanted to copy to my PSP. But I simply kept forgetting to rename the video files after copying them, so there was no way I could play them back.

Simple PSP Copy helps with the renaming. It can copy multiple AVC video files to your PSP and automatically rename them for you. Just unzip the files and double click SimplePSPCopy.exe.
If it doesn't work, you could try to install these Visual Basic Runtime files from Microsoft first. That should fix it.

You can download this file from PSP Updates' new QuickJump Download site [here].

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Airline to distribute PSPs on flights (PSPUpdates)

PSP Flies High in Israel

El-Al Israel Airlines have decided that nothing soothes an uncomfortable flier like the PSP. In an effort to improve their on-flight media options, El-Al is testing out this new PSP offer on selected flights over the holiday season.
Fun Flights with Portable PlayStations

EL AL is introducing inflight fun in conjunction with the Isfar Company, importers of Sony PlayStations.

To enhance passengers' flight time, portable Sony PlayStations with new games will be distributed on approximately 20 flights from mid-December until the end of January 2006. PlayStations will be available for use on four flights to and from Johannesburg, four flights on the Tel Aviv - Amsterdam route, two flights to and from Paris, and eight flights on the Tel Aviv - New York route, among others.
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PSPRadio v0.37-Pre8 Homebrew Internet Radio Streaming Client Released (PSPUpdates)

V037-pre1-text-outline1_1209 

Raf with help from Sandberg have released a new version of his very popular PSPRadio for the PSP, version 0.37-Pre8. PSPRadio is an internet radio streaming client for the PSP. The full list of changes in this release include:

0.37-pre8 (r649)

BUG FIXES

  • (sandberg) Core: Updated to use socket headers from the new pspsdk.
  • (raf) TextUI: Fixed bug where localfiles where getting truncated as they were displayed.

NEW FEATURES

  • (raf) Core: Removed local LibPSPNet; using pspsdk's pspnet now.
  • (raf) Core: Added new LocalFiles screen.
  • (raf) TextUI: Using new screens by semtex199.
  • (raf) TextUI: Added configuration items to cfg file to configure the list's titles.

You can get it in our PSP Download section [here].

Note: This is a preview version of the application, which means it is still under development. It might be very unstable or buggy. Try at your own risk.

Currently, this program will only run on PSPs with firmware version 1.0 or 1.50. If you do not know which firmware version your PSP has, or if you need help installing this program on your PSP, check PSP Updates' Ultimate FAQ.
If you have a higher firmware version than 1.50 on your PSP, please check the information below:
– To downgrade the firmware from a version higher than 1.50, please visit [here].
– If you want to try to run it on a 2.0 PSP, please visit our forum for the latest 2.0 eboot loader [here].

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TEE Quake 2 for PSP (ported, not from id) making progress (PSPUpdates)

Quake00

McZonk from Team Emergency Exit has brought us some good news and great screenshots:

Quake01“While finishing Quake 2 for the PSP I added screenshot code now. I can made better screenshots now, but they always look a little bit faked I think :D So I still will make some real photographs to show that the system is running on a PSP. I got a much better cam now. The the photos won't look so bad anymore.

I know everybody want to see level rendering, but there is no full rendering of the level at the moment. I will finish as fast as I can. Quake02I have loaded the full level into the memory. That was an important step.

I still hope to hold my release date. Deadlines are bad...”

We hope you could pass all the difficulties soon. Keep it up, McZonk! =D

Team Emergency Exit also wishes to invite people into their IRC channel at #emergencyexit@irc.efnet.org. Feel free to communicate with them!

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Want to hack your Roomba robotic vacuum cleaner? Roomba says it's cool with them! (Engadget)

Hack your Roomba (officially!) >

roomba port

Roomba fans have been hacking their vacs for almost as long as the round robots have been on the market, but they haven’t always had the blessing of Roomba-maker iRobot. That started to change earlier this year, when iRobot began pre-installing the software needed to control the bot via its serial port (above). Now, iRobot is going one further with the release of the iRobot Serial Control Interface, which will make it easier for owners of older Roombas to get the bots to do their bidding. Of course, actually using the SCI to mod your Roomba may void your warranty, but you knew that already. At least the folks at iRobot recognize that there’s a market for hackers out there, and if you’re ready to void your warranty, they may as well help you do it.
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Need a replacement Analog Stick?

You can get them from Lik-Sang for something like $4.99...

There's a thread on PSP411 you can read up on this issue... http://www.psp411.com/forum/7688/2/109758/Lost_my_PSP_analog_stick.html#109758

Analog Stick Armour Kit
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Senators introduce law curbing game sales to young (CNet News.com)

WASHINGTON, D.C.--Sen. Hillary Clinton and U.S. Senate colleagues on Friday introduced legislation prohibiting the sale of violent or sexually explicit video games to minors, saying the industry's self-rating system was not being adequately enforced.

The proposed measure was the latest development in an increasingly strident battle over the content of video games, which represent a $10 billion industry in the United States, rivaling the box office revenue of Hollywood movies.

Some states have already passed laws regulating the sales, although the video game industry has won some early court battles against them.

At a news conference on Capitol Hill, New York Democrat Clinton said legal restraints should be imposed to keep inappropriate video games from children, in the same way laws protect children from tobacco, alcohol and pornography.

In some video games, characters routinely spray each other with machine gun fire, drive over pedestrians and kill police officers, Clinton said, saying it is all too easy for minors to buy such games.

"These video games are stealing the innocence of our children," said Clinton. "Our bill puts teeth into the standards set by the industry."

Clinton introduced the bill along with Democratic senators Joseph Lieberman of Connecticut and Evan Bayh of Indiana. They did not discuss prospects for advancing the legislation, but said they expected to attract some Republican co-sponsors.

The bill would prohibit any business from selling or renting a video game rated "Mature," "Adults-Only," or "Ratings Pending" to anyone younger than 17.

Violation would be a federal misdemeanor. On-site managers of stores that made the prohibited sales would be subject to a fine of $1,000 or 100 hours of community service for the first offense; and $5,000 or 500 hours of community service for each subsequent offense.

Video game ratings are set by the Entertainment Software Ratings Board, an independent nonprofit group established in 1994 by the Entertainment Software Association.

The president of that association, Douglas Lowenstein, said the proposed measure was unconstitutional and infringed on the industry's creative rights. "We place our trust in parents, not Congress, to decide what's right for their families," he said in a statement.

But Lieberman said he was confident the law was constitutional, because it did not impinge on freedom of expression, only restricted sales to minors. There has been no ruling on the matter from the U.S. Supreme Court, he noted.

"Courts in America have not been hesitant to uphold laws that limit children's access to pornography. It's very ironic that courts have now struck down attempts to limit children's access to violent materials," Lieberman said.

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Sony on Track to Double PSP Sales In North America to 6 Million (Reuters)

Source: Reuters
Psp_close-707879

Sony is on track to double the number of PlayStation Portable video game players sold in North America to around 6 million at the end of its first holiday season this year.

The sharp screen on the paperback-sized video game device has won over movie fans, fortifying a solid debut though not a runaway success along the lines of Apple Computer Inc.'s iPods.

Analysts predict that the PSP's long-term prospects are good, but where the iPod is praised for its stunning ease of use, some PSP players have told Reuters that games are slow to load on the device and that its left thumb-operated mini joystick can be awkward to master.

"Clearly there is not the intoxication or hysteria that there is with the iPod," said Janco Partners analyst Mike Hickey, who is among those betting on the PSP's success.

Sony Computer Entertainment America President and Chief Executive Kaz Hirai told Reuters in October the company's goal is to double its install base by selling between 2.5 million and 3 million additional PSPs in North America by year end.

"We're mapping to that forecast ... We're very comfortable with where we are," Sony spokeswoman Molly Smith said in a recent interview.

The PSP debuted in late March, piling up accolades from technology luminaries and consumers taken with the bright, crisp color screen on the sleek black device. As of November, Sony said it has sold more than 3 million PSPs in North America, where it retails for around $250.

"The PSP is for an older audience, the content is definitely for an older market," said IDC video game analyst Schelley Olhava.

Nintendo Co Ltd's (7974.OS: Quote, Profile, Research) Nintendo DS ($130) is the PSP's closest rival, although it targets a younger and more female market. Now in its second holiday season, the DS has sold 2.7 million units in the United States as of the end of November, according to NPD Funworld. The PSP's U.S. sales were 2.5 million as of November, the market researchers said.

The PSP launched with 24 games and now has over 70 titles available for the system, a Sony spokesman said.

The game getting the most buzz -- and the one analysts predicted could drive device sales -- is "Grand Theft Auto: Liberty City Stories" part of the best-selling and very controversial urban action game franchise.

Still, Hickey would like to see better games -- which will likely come as developers get to know the system better.

On the movie side, analysts said it is becoming more common for films to release on DVD and on Sony's Universal Media Disc at the same time.

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New deal on Giga Packs for the UK? (PSPUpdates)

Recently there's been alot of disdain for Sony's Giga Pack Bundle which requires you to buy two specific (and unpopular) UMD game along with the Giga Pack. But could that be changing? PS2MAN from our forums works at Gamestation in the UK and says that the rules regarding Giga Packs changed for that chain of electronic stores. Here's what he had to say:

Like the Title Says, The Gigapack Deal in the UK has changed today as of 1:00 pm GMT Today From

PSP Giga Pack + World Tour Soccer + Pursuit Force / Everybody's Golf

To

PSP Giga Pack + World Tour Soccer + ANY GAME

In Gamestations Across the UK. I have no word from Sony on this or anything, Only Proof is that I was allowed to Freesell PSP Giga packs in this fashion after my lunch. Good news for Giga Pack wanters with a decent game everywhere.
If anyone else has any more info on this matter be sure to drop us a line and leave a comment. You can read the original thread on PSP Updates' forums [here].
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Know The Firmware Before You Buy (PSP Updates)

Psp_version_2347812

With Christmas just around the corner, we’re sure that there will be many of you who will be picking up a PSP for someone special. The problem is, you want to make sure it is running firmware 2.00 so they can downgrade or run homebrew on it, so they can enjoy it as much as you are.

We previously reported on this method back in July, but times, letters and versions have certainly changed. First let’s start with determining what firmware it is, without opening the box. First, find the barcodes on the box and look for PSP-1001 K (the 1001 can be different, depending on where you live.) Below that you will see 120V, and below that a letter. The letter is what we want to keep our focus on. Sony has a system in which the different letters mean a different firmware. For example: if the box has no letter, then it is a PSP with 1.50 firmware and was shipped during the North American release. Here is the list of confirmed and unconfirmed letter codes:

No Letter = 1.50 (North-American release) Confirmed
A = 1.50 Confirmed
B = 1.51 Confirmed
C = 1.52 Confirmed
D = 2.00 Unconfirmed
E = 2.00 Unconfirmed (Most likely 1.52)
F = 2.00 Confirmed
G = 2.01 Confirmed

Note that the PSP Giga-Packs are the unknown, because they are Sony’s latest PSP bundle, they will potentially be either 2.00, 2.01, and maybe 2.50. (because of the holidays and more volume being produced, Sony will be loading their latest firmware onto the newer PSPs.)

If you can help contribute to this ongoing list, please discuss it in PSP Updates' forums [here].
[Thanks NeilR and all those who have helped in the past.]
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PSP to TV adapter *NO SOLDER* (PSP-News)

Divineo China posted this news:

We have added another type of PSP to TV adapter. This model by Blaze is less efficient than the original PSP2TV, and you can't connect a dual shock controller, but it is cheap and requires no installation (it does not void your warranty). A great alternative for people less familiar with technical installation



The PSP TV Adapter lets you hook up your PSP to your home television (NTSC and PAL) via Composite or S-Video and Stereo connectors. This adapter requires no modification of your PSP console. This new peripheral takesa completely different approach and clips on top of your PSP screen, with two screws to fit at the back of the handheld (in these two holes you can see on the top of the UMD drive). Some sort of pyramid grows from the base, with a precision lens and mirror system at the top, capturing the image and light, in a similar way a scanner or camera would. It then converts it into a video signal that is sent through video leads going from the adapter to your TV set.

Its selling for $49, more info at Divineo China
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PSP-HTTPD v0.2 Web Server (PSP Updates)

Yep - run a web server on your PSP!As we reported earlier, an awesome new WiFi web server that runs on your PSP, PSP-HTTPD, was released. Elxx has just now released a new version containing the following changes:
  • Chunk size no longer internally set as 1024
  • Default chunk size increased from 512 to 1024
  • File transfer error correction improved considerably, transfer rates of 20KB/s + usable now without frequent corruption
  • MIME type checking no longer case-sensitive, so files such as test.HtMl will still display
  • File size added to files in directory view
  • When browsing a directory with an index.htm file, the index.htm will be shown instead of directory listing
You can get this file from our new QuickJump Download site [here].
Come chat about this program in our PSPU Forums [here].
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Beta SXT Downgrader for PSP-1006 and 1007 (PSPUpdates)

THIS COULD BRICK YOUR PSP! YOU ARE WARNED!

Sxtlogo12387SonyXTeam have released a beta downgrader for the firmware 2.0 PSP models PSP-1006 (Hong Kong) and PSP-1007 (Taiwan.) The previous 2.0 to 1.50 downgrader would work on every model of the PSP, except those listed above. There is a catch however, this downgrader is of yet untested and you could risk bricking (permanently damaging) your PSP. The technique is based on a previous method of Yoshihiro, combined with the newer downgrader.

According to their readme, you must have 2 memory sticks, and copy the content into your memory stick accordingly (they are firmware eboots.) You would then put Memory Stick 1 into your PSP and start the update. Once you get past the white screen, and before the screen goes dark you must put the PSP into sleep mode (by flicking the power button up quickly.) Once in sleep mode, put Memory Stick 2 into the PSP and flick the power button again to wake the PSP up. They note that so far this procedure is the only thing tested.

Be warned, by trying this you could brick your PSP because it is an untested method and anything could go wrong, but the way it is supposed to work has been detailed. It would be wise to play it safe and wait for a confirmation that it actually works before risking your expensive PSP investment. If you cannot wait and want to test this, let us know of your results, otherwise, please be patient. The download link is [here] (PSPUpdates link).
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Hackers find first Xbox 360 cracks (CNet)

Only weeks after the introduction of the Xbox 360, hackers appear to have cracked their way into the software that runs the Microsoft game console.

A group called "Team PI Coder" claims to have found a way to extract the source files of Xbox 360 games as they get loaded onto the console.

The glimpse at game code represents the first move toward hacking the Microsoft device, said Steve Manzuik, a security product manager at eEye Digital Security.

"All that has been done is that they have figured out the file system, which is not much different than the original Xbox file system," Manzuik said. "I would consider it a game hack, not really an Xbox 360 hack. But (it is) the beginning steps of one."

Team PI Coder has posted details on several games to the Web along with an "extractor tool" that could potentially be used to copy games, according Xbox-Scene.com, an enthusiast Web site.

"Downloading such releases is illegal, and you can't do anything with them yet," Xbox-Scene.com said in a posting.

The copies are useless, at least for now, because further Xbox safeguards prevent playing of the copies, and the games also won't run on a PC.

In a text file describing the extracted data, Team PI Coder said that not much can be done with the files. "You can't run these dumps yet, but you will be able to sooner or later," it wrote in the note. "So the first task is done. We hope this encourages all hackers, coders and crackers out there to take up the challenge."

Microsoft wouldn't comment on the hacking work by Team PI Coder, but a company representative said the recently launched Xbox 360 is well-protected. "We have made improvements on both the hardware and software side to protect Xbox 360 against piracy and modding (modification of components)," the company said in a statement on Friday.

"With Xbox 360, we had the benefit of learning from our experiences on Xbox. This allowed us to identify points of weakness that were exploited by hackers in the first generation and to eliminate those vulnerabilities in Xbox 360," the Microsoft representative said.

The first-generation Xbox was a popular hacker target. Add-on chips for the console--so-called "mod chips"--let consumers play pirated discs and other applications on their consoles. In addition, some groups claimed they could run Linux on the Xbox. Such hacks have yet to surface for the Xbox 360.

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Top PSP Games Chart @ Epinions

http://www.epinions.com/PSP_Games/show_~top_sellers

This week:

1. Grand Theft Auto
2. Lumines
3. Ridge Racer
4. Burnout Legends
5. Tiger Woods PGA Tour
6. Twisted Metal: Head On
7. Hot Shots Golf: Open Tee
8. Untold Legends: Brotherhood of the Blade
9. NBA
10. Need for Speed Underground: Rivals

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UK PSP Weekly Games Chart

Elspalogo_small

ELSPA have released their weekly UK game chart summary for the week ending on December 10th. GTA: Liberty City Stories is still commanding first place (and probably will for awhile,) Everybody’s Golf made a jump from 12th place to 7th, and Lumines continues to clutch at number 10.

1 (1) Grand Theft Auto: Liberty City Stories
2 (2) Pro Evolution Soccer 5
3 (4) World Tour Soccer
4 (3) Need for Speed: Most Wanted
5 (6) FIFA '06
6 (7) Harry Potter and the Goblet of Fire
7 (12) Everybody's Golf
8 (5) Pursuit Force
9 (8) Crash Tag Team Racing
10 (10) Lumines
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Katamari Damacy Coming to PSP NEXT WEEK! DEC 22! SWEET!

For those of you who are PS2 Katamari fans, you're gonna love this!

Kata01_1216

The release date is close. Next week, on December 22, “Me & My Katamari Damacy” will be released. In this title, “Eternal Mode”, the highest rank for the main mode, is added, together with mini-games and all kinds of data.

– The Praise To The Best Katamari “Eternal Mode”

Listen to the hopes of the animals, roll up “Katamari”s in the “Land of Sunflower” which has all kinds of stuff and make islands for the animals using the rolled-up Katamaris – this represents the main idea of the game. The Katamaris made on the Land of Sunflower will be converted to islands by Ousama’s (the King) new skill, “Ousama Breath”. The appearance of the islands will vary from Level 1 to Level 3, according to the size of the Katamari. If you managed to make a Level 3 island, the hope of the animal on that island will change. You will be able to select “Eternal Mode” for the next time.

The “Eternal Mode” is a mode that has no limitation for time. You can roll up your own katamari as you wish. Wanna challenge the best record? Go for it!

Kata05_1216 Kata04_1216 Kata03_1216
Kata06_1216 Kata07_1216 Kata08_1216

– Mini-games are 2D action games?

Details are not revealed, but it’s clear that there are more mini-games beside the main game and the mini-subjects. This game is a 2D scroller. You move forward to roll up a katamari. Time limits are present for each game. You need to achieve the designated size in the time limit. Maybe the main idea of this game is for Time Attack.

Kata35_1216 Kata36_1216 Kata37_1216

Kata09_1216

 

About gifts. There are 14 categories in the games.

 

– Wonderful Collection

Things rolled up in main mode and mini-subjects can be viewed in Wonderful Collection. Sort function is present. You can even exchange the collection via the communication function.

Kata34_1216 Kata10_1216 Kata11_1216

– Present

You can equip the presents you got in the game. Now, you can loan your presents to your friends using the communication function. But if you loan the present, it will disappear from your body.

Kata12_1216 Kata13_1216

– Pachinko Platform

Fly to the island for the mini-subjects from here. Though it is simply for changing your location, Ousama will use his countdown to add some drama effect.

Kata14_1216 Kata15_1216

– Ranking Board

The place for the records you made in main mode and mini-subjects, including the size and the clear time.

Kata16_1216 Kata17_1216

– Data

Talk to the duck in the outdoor plunge bath to bring up the save & load options.

Kata18_1216 Kata19_1216

– Royal Album

The place for storing the pictures taken using the camera. Up to 12 pictures can be stored here. You can also set the picture as your PSP wallpaper.

Kata20_1216 Kata21_1216 Kata22_1216

– See The Islands

Look at the islands you made throughout the game. Move the fire balloon towards the island to get a clear view, listen to the hope of thr animal which lives on the island, and challenge the same subject if you want.

Kata23_1216 Kata24_1216 Kata25_1216

– Sound

The place for setting the BGM and SFX.

Kata26_1216 Kata27_1216

– Memorial Shore

Listen to the BGM and watch the opening movie here. The number of the BGMs and movies will grow with the progress of the game.

Kata28_1216 Kata29_1216 Kata30_1216

– Name

You can change the name of the islands. The name will be displayed on the nameplate. The name will become your player name in the communication battle. 5 characters are allowed to be inputted.

Kata31_1216 Kata32_1216 Kata33_1216

– Communication Table

Start to host the communication game and wait for players to join.

– Communication Raft

Join the hosted games as a client.

– Communication Record

The place for records of the communication battles (ranking).

– Move Among Islands

Move among the islands in the game.

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PSP Split-Screen Do-It-Yourself Board - Cool! (PSPUpdates)

Pipo Saru Present - Get The Saru Board

Piposaru_logo_1126

The Piposaru Academia 2 official website has updated with a theme board – “The Saru Board” (Saru = monkey). The purpose of this board is to split the screen of the PSP when 2 players are playing a game that requires screen splitting.

How to use:

  • Download the saru board
  • Print 2 copies and stick them back to back
  • Cut the blank part with scissors and fold it to the final shape

Saruboard_1_1216

You can get it from PSP Updates' new QuickJump Download site [here].

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Blood + Video Download Service For PSP (PSPUpdates)

Blood+_title_1216

Aii has started the Blood video download service site for PSP – Blood+ for PSP (http://blood.aii.co.jp)

– What is Blood+?

Blood+ is an exclusive website for PSP internet browser. You can download Blood+ to your Memory stick PRO Duo/Duo.

Currently, there are 4 downloadable items available in the site:

Blood+_episode01_p_1216

Episode 1

“First Kiss”

Blood+_episode02_p_1216

Episode 2

“Word of Magic”

Blood+_episode03_p_1216

Blood+ Special Episode

“Okinawa”

Blood+_pv_p_1216

Drama Promotion Video

 

– How To Access This Service?

Open the internet browser on v2.00 or higher PSP, access http://blood.aii.co.jp. You will see options for downloading the animation. The problem is, the site checks if you are from Japan or not, and will block you if you are from foreign countries. Sigh.

Blood+_sword_1216

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PSP 2.01 Firmware Unlocked! (BoingBoing)

Once again, some PSP owners can install and run their own software on PSP handheld game devices, thanks to hackers who've defeated Sony's 2.01 firmware, which contained anti-customer measures that shut out homebrew games.

On Dec 1, some cheats were published that allowed players of "Grand Theft Auto:LCS Trainer" to add new weather conditions and other play options.

This gave firmware hackers the crib they needed to unravel the game-format, and thence the whole firmware. Now a new hack allowed PSP owners to once again play homebrew games and add new functionality to their PSPs.

Now, how freaking bizarre is it that Sony continues to spend good money removing features that make the PSP more attractive to its customers? Someone needs to be beaten about the head and shoulders with the business-model stick.

First 2.01 Homebrew Game Ported By PSP 3D

That's right. From Hello World yesterday, to Tetris today. We at PSP 3D have successfully ported the first 2.01 game EVER. Thanks to Fanjita for the tips and for the wonderful GTA hack (props to all the people who helped him too). In the next few days, expect this and more games to be ported to 2.5 also (if and when we get SYSCALs working)...

If you are a homebrew developer and would like your game converted to 2.01 format (2.5 in the near future), please feel free to contact us with the SOURCE to your homebrew (aka, the C++ files, not an EBOOT or .bin).

Link (Thanks, Tom!)
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PSP OSS (OpenSourceShell) Nearing Completion! (PSP-Hacks)

PSP-OSS is almost complete! It is an Open Sorce Shell that has been in development for quite a while.



Working Features:

Mp3 playback
OGG playback
PNG viewing (pictures (only 480x272))
Eboot Loading from within psp-oss
UMD Loading from within psp-oss
Fully skinnable (reboots the oss to change skins)
Wallpapers Changable while in the oss.
File Browser


Todo before release:

Jpeg viewing
Text Viewer

We hope to eventually include many more features


This application is designed for 1.5 however we are considering creating a 2.0 supported build.



IRC Details:
irc://irc.toc2rta.com/psp-oss
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Neo Mini PSP convertor 4GB release (PSP-News)

Onetonbullet has posted some news and a screenshot of the release of the Neo Mini PSP convertor, heres some of the info:

The Neo 2 in 1 Mini-converter for PSP is a perfect add-on to your PSP for user that require memory space Use multiple cheap memory source like CF card, Microdrive or Micro HD via this converter on your PSP!

Product specifications:
  • Acts as a CF card, Microdrive and Micro HD converter all-in-one. You can use any type of card/drive just like you will use a standard Memory Stick!
  • CF/MicroDrive/MicroHD/Memory Stick auto detect and auto run: Plug and play! - Support up to 4GB memory size on PSP. * Built-in PSP Ready/Busy/NULL, 3 states status indication. - The 2in1 Mini-converter can exchange data between PC and PSP through any standard PSP USB cable. It supports direct CF/MicroDrive/MicroHD/MS formatting on PSP.

Check out the full info and screenshot in this forum topic --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=15408



SOURCE: http://www.neoflash.com/

Thanks to Onetonbullet for this great news.

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Firmware 2.0 Eboot Loader v0.8.5 for PSP - Run Homebrew on your Firmware 2.0 PSP (PSPUpdates)

Loadmenufanjita208


Fanjita has updated his very popular and easy to use eboot loader which allows homebrew to run on your PSP with firmware version 2.0. If you do not want to downgrade every time to run homebrew then this is the way to go. Please note that not all homebrew will run using this program, but the list grows with every release. Fanjita writes about version 0.8.5: “

With this release, and probably for the next few, the focus is on adding extra supported applications and new techniques to the loader. As a result, a few apps that used to work will probably be broken. I've taken the decision to just live with that, and fix everything up in a couple of releases' time, because attempting to fix up newly-broken EBOOTs is too time
consuming. Every release from 0.8 onwards on is capable of working unaffected alongside previous releases, so this shouldn't be a big deal.

Important changes in this release:
- Introduced a configuration file, to allow tweaking of EBOOTs by end-users. See loader085.cfg for details.
- Improved kernel-mode override patching logic - makes a lot more apps run.
- Attempt to kill surplus system threads, for stability.
- Run loader from reserved memory for increased stability.
- Tidied up some memory reuse in ELF section header handling
- Bundled graphical menu now filters to only display the names of EBOOTs for selection - all the surplus fluff is hidden. Also now handles v1.5 kxploit-style homebrew directory structure.
- Added option to allow L+R+START reset to go back to loader menu, rather than main menu.

New supported EBOOTs:
- SNES9xTYL 0.2c
- TCGS Car
- ASTC (Another Silly Tetris Clone)
- Moppi's Flower Demo
- Tail Tale
- Scrabble Assistant - loads but hangs?
- PSP Revolution
- Heretic PSP
- SMS plus 1.2
- Crystallise 1.0
- Binary Clock
- A-Blit demo

You can get it in PSP Updates' Download section [here].
You can discuss this in the PSP Updates Official 2.0 Firmware Eboot Loader forums [here].
As always, thanks for the email and the great work Fanjita =)

posted by Auri with 0 Comments

PSP-HTTPD v0.1: Lua-Powered Web Server (PSPUpdates)

Okay, this one has me stunned... is the PSP on its way to being one of the most portable web servers around? Things are starting to look that way. Elxx from PSP Updates' forums has created an amazing application for your PSP, allowing it to serve out files to your PC including properly rendered HTML files. Here's what he had to say:
"What this does is basically let you download files from your PSP using your wireless network connection. You can browse through the files on your web browser, as if you're surfing a website. HTML pages will even be displayed and rendered correctly so you could run a website off your PSP.

I have to note, though, that this is 0.1, so it's a pretty hardcore beta. No more than one connection is allowed, so this will work fine so you can transfer stuff within your own network...it won't really do well hosting a site yet.

Also, the success of file transfers depends entirely on the quality of your Wi-Fi connection. Transfer speed is limited to around 10KB/s (at least for me)...I know it's slow, but it will do for now. If you start seeing X's on the PSP while transferring a file, there probably will be corruption. Working on those issues."


You can download this file from PSP Updates' new QuickJump Download site [here].
Come chat about this great new program or get help with it on the PSPU Forums [here].Currently, this program will only run on PSPs with firmware version 1.0 or 1.50. If you do not know which firmware version your PSP has, or if you need help installing this program on your PSP, check PSP Updates' Ultimate FAQ.
If you have a higher firmware version than 1.50 on your PSP, please check the information below:
– To downgrade the firmware from a version higher than 1.50, please visit [here].
– If you want to try to run it on a 2.0 PSP, please visit our forum for the latest 2.0 eboot loader, and a list of working program on it [here].
posted by Auri with 0 Comments

E3 Expo Accepting Registration for E3 2006 Now

E3expo2006_1215

The official website of E3 Expo is now accepting exhibitor’s registrations. Should you be interested, please visit their website to lay a registration.

(Note from Auri: This is where you'll get to see the Playstation 3, and all the latest games and entertainment gizmos... go if you can!)

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PSP First Anniversary Present Campaign! (PSPUpdates)

1st_anniversary1215

In order to express the thankfulness, Playstation.com Japan has launched the PSP First Anniversary Present Campaign.

This campaign starts on December 22, 2005, ends on January 5,2006. You will need a Playstation.com Japan login ID to attend this campaign. The present has not been revealed yet. We will keep you posted.

posted by Auri with 0 Comments

"We Love Katamari" T-shirts on Sale

(Auri Loves Katamari - for those of you familiar with the Katamari Damacy and We Love Katamari PS2 games)

Mininfo-1Namco have recently released some ‘We Love Katamari’ themed t-shirts. The shirts come in either a charcoal or black, and are priced at $24.95 (a bit pricey, no?) They do however guarantee they are sweatshop-free and made in Downtown Los Angeles. It would be nice to wear the shirt when going to pick up the PSP version of Me and Me Katamari in 2006.

You can get a shirt rolled to your door [here].
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PSP Updates Announces New Download Section

QuickJump.net Announces DL.QJ.net!

Dlqjnetlogo

Hey guys ‘n gals! We are proud to announce that our new download site http://dl.qj.net/ is in its first stages of public use! This is a completely custom built software that we have been working on for a couple of months now, and we are very excited about finally bringing it live!

We have finished uploading the latest versions of all of the PSP emulators, and we are hard at work adding more and more games, applications, tools, etc from our old (crappy) files site. However, manually adding all 1,300 files from our old files site would take ages, so we cannot do that, but we will be trying hard to get as many of them up as possible.

Please test the software by downloading some of our already uploaded files! You can do this by going to http://dl.qj.net/, then clicking on PSP on the left sidebar, then clicking Emulators.

Since this is our first real test of the software, we welcome your comments, bug reports, and feature requests! Please take a moment to stop by our forums to let us know! You can post in this forum thread, or use the comments below this post.

posted by Auri with 0 Comments

First 2.01 Homebrew Game Ported By PSP 3D (PSP-News/PSP Updates)

First 2.01 Homebrew Game Ported By PSP 3D
Posted on Wed 14 Dec 2005, 8:10 AM

PSP3D have released the first homebrew game runing on 2.01 firmware, heres the info:

"That's right. From Hello World yesterday, to Tetris today. We at PSP 3D have successfully ported the first 2.01 game EVER. Thanks to Fanjita for the tips and for the wonderful GTA hack (props to all the people who helped him too). In the next few days, expect this and more games to be ported to 2.5 also (if and when we get SYSCALs working)."

To install, use the same exact steps as the Hello World.
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KOMIKWERKS GOES PORTABLE WITH PSP PACKS (PSP Hacks)

Written by Pikoro  (at PSP Hacks)   
Monday, 05 December 2005

Today, Komikwerks, LLC
announces that six of its
webcomics are now available in
Sony PSP packs!
Check out www.komikwerks.com/psp/
 for the following:

Grounded Angel, Part 1, a shoujo
 fantasy webmanga by Steve
Horton, Vivi Erlanita & Johnny
LoweTerranova, Part 1, an
action-adventure webmanga by
Rich Lazowski, Emilio Lopez &
Akutenshi13
Elf-Help, Part 1, a fantasy humor
webcomic by Robert Burke
Richardson, Martin Morazzo &
 Robt Snyder
Lifelike: Skin Deep, a slice-of-life
webcomic by Dara Naraghi & Tom
 Williams
Universal Intergalactic Discovery
Company, Inc. Parts 1-5, a sci-fi
comedy webcomic by Bruce Zick
Knight & Gale, Part 1, a spy thriller
webcomic by Christopher Mills,
Rick Hoberg & Matt Webb

"I'm excited about the opportunity
to expand Komikwerks's offerings
 to a new format," says Steve
Horton, online comics editor for
Komikwerks. "Now fans of our terrific
webcomics can view them on road trips,
at school, heck, even in the bathroom!"

Komikwerks co-founder Patrick Coyle added, "The addition of the PSP packs to our
site is yet another step in our goal of distributing quality comics through new and
untraditional means. We started when we launched our website in 2001, continued
 it when we launched our line of ebooks earlier this fall, and now we're jumping
into the portable realm. Very exciting!"

Further PSP packs will be available in the coming weeks.

Instructions for transferring and viewing the comics on the PSP are available on
 the site. Please e-mail smashoutgames@yahoo.com with any questions!

About Komikwerks

Komikwerks LLC, founded in 2000 by Patrick Coyle and Shannon Denton, is a
comic publisher dedicated to publishing high-quality, professional level,
creator-owned comics through digital and other distribution methods.
Komikwerks' website launched in March of 2001, and has been named a
SciFi Channel "Cool Site". Contributors to the Komikwerks site and series
of print anthologies include comic industry veterans from major print publishers
such as Marvel, DC, Image, and Dark Horse.
posted by Auri with 0 Comments

PSP Firmware Processor Released - Uses MPH's Firmware Loader (PSPUpdates)

PSP Firmware Processor Released

Psp_firmware_processor_1214

Djboo has emailed us his PSP Firmware Processor. PSP Firmware Processor is egwork out of preparing an 'OUT' folder set to make it ready for MPHs BFM app. Rather than going through the readme copying files to their needed locations, PSPFP does it for you, and as an added bonus, sets up the config file for you. Details:

How to use it
-------------

I tried to make this as easy as possible:
Complete steps 1-4 of mph's firmware convert tutorial, then connect the psp to your pc and enable USB mode (in either the sony OS or FileAssistant) and once the PSP is detected, load PSPFM on your PC.

Select the drive letter that your PSP is, then chose a path for the firmware to be dumped in - theres an example in there, but you should change it to reflect the firmware you will be loading.

The third option selects wether or not you wish to process both the OUT and OUTX folders, or just the OUT folder... I think you only need OUT but i wasnt sure and have made it do both if you so wish (ive not actually tried only doing only OUT other than to confirm it functions, not tried that bios)

Once youve picked your options, hit the process button and twiddle your thumbs (for quite some time if you are doing both OUT and OUTX folders). Once its complete,close the app and Use fileassistant to move the contents of the IPL folder (in your chosen directory)  to the root of the mem stick, and move the BIOS1 contents to a flash1 folder alongside your flash0 folder. And thats you done! the config will be ready, and u can just reboot and try your new (or older) bios.

You can get it from PSP Updates' PSP download section [here].

PSAR Dumper can be downloaded [here].

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PSP TV Commercial Update (PSPUpdates)

Japanese Playstation has updated some new TV commercials.

– Karakuri

Karakuri_cm_1214

You can get it from PSP Updates' PSP download section [here].

– EXIT

Exit_cm_1214

You can get it from PSP Updates' PSP download section [here].

posted by Auri with 0 Comments

Controlling iTunes from Any Web Browser

In my book, Hacking the PSP, I discuss making WinAMP music lists available in Windows, and iTunes on Macs. Here's a PHP script that will run on any Windows, Mac, or (possibly, altho I haven't tried it... maybe use Wine?) Linux box with a web server that runs PHP and lets you access iTunes music lists from any system with a web browser.

(Engadget)

How-To: Control iTunes from any web browser

control

For today’s how-to we’re going to set up a simple web server in XP so that we can control iTunes remotely. Engadget reader Jordan Parker was tired of having to walk into the other room to change tracks so he put together the PHP script we’ll be using. The page it generates should be usable on any device with a web browser. Similar solutions exist for OS X. Click on to get the full skinny — it’s worth your time, promise!

The first thing you need to do is download this zip file containing the PHP and image files. Unzip it in a directory you can find later.

Next you’ll need to install a web server. We’re using BRS WebWeaver since it is really lightweight, approximately 375KB. Download BRS WebWeaver here. The install is straightforward and you won’t need to change any of the defaults.

PHP is the next piece that needs to be added. Download the PHP 5.1.1 installer. The installer will ask you which HTTP server you would like to configure. Since BRS WebWeaver isn’t on the list select “None”. We will configure it manually.


php

After the PHP install has completed, start BRS WebWeaver.


webweaver

Select “Options > Server Config”. Click on “HTTP Server” in the tree. Use the button next to the “Virtual Root” text box to select the directory that you unzipped the PHP files to.


http

Now click on the + sign next to “HTTP Server” to expand the tree. Select “PHP” in the tree. Click the check box for “Enable PHP Processing”. For “Location of PHP.EXE” you need to navigate to the folder where PHP is installed. If you chose all of the defaults it will be located at “c:\php\php-cgi.exe”. Click “Save”.


php

Now click on “File > Start HTTP Server”. XP should generate a firewall warning since the web server is opening a port. Click “Unblock”.


firewall

Now the server is completely set up and ready to test out. First, open iTunes and start a song playing. Then, open a browser window and navigate to the front-end. Since you are on the same computer as iTunes, go to “http://localhost/player.php”. You should see an interface identical to the one at the top of this post. If it works move to a different computer on your network and try the test again, this time replacing “localhost” with the actual IP of the computer hosting iTunes (or it’s NetBIOS or DNS name, if you want to get fancy).

We’d like to thank Jordan Parker for his fine work. He said he thinks he’s not the best PHP programmer and is interested in seeing what improvements and modifications others will make to his code, but we think he done good.


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Sega not re-launching Dreamcast, only selling refurbs (Engadget)

Note from Auri: BUMMER! Anybody remember the Coke translation debacle from years (the 80's) ago? :-Psega dreamcast

As with most things that sound too good to be true, the rumored re-release of Sega’s Dreamcast console has turned out to be just that: a rumor. Due to some shody translating of the Japanese Sega Direct site, an offer of refurbished Dreamcasts was misinterpreted by someone to mean that the system was about to get a fresh production run. Sorry for getting the hopes up of all you people looking to snatch up outdated hardware, but you can still take Sega up on their one-unit-per-person deal on these used machines while supplies last.
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The MegaGear: portable NES action in a GameGear (Engadget)

Note from Auri: This is too cool not to show you :)

MegaGear NES GameGear

What do we love better than a gadget? A gadget stuffed inside another gadget of course. This time we’ve got one of those mall bought NES knockoffs, the MegaJoyIII with “76,000 NES games in 1,” planted inside a Sega GameGear case. The hacker had to use a different LCD, and violate a few sacred laws of the ancient console wars, but pictured above we have the the “MegaGear” at completion, rocking a bit of Contra action.
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The BeatPalStand FM Wave dock for your PSP (Engadget)

BeatPalStand Wave FM

What’s the point of owning a sexy PSP if you can’t accessorize with lame products straight from the 1985 design book? Not much point, so why don’t you score yourself a BeatPalStand Wave FM from Japan and get pumping those tunes out of its classy mini speakers or over the air via the FM transmitter and that oh-so-elegant telescoping antenna. Though it does charge your PSP, the $76 pricetag for this docking station seems a bit hefty, but you just can’t go wrong with this one. Really.

[Via PSP Fanboy]

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TV Adaper Kit for Sony PlayStation Portable without Modification: Hands-on Review (PSP-News)

TV Adaper Kit for Sony PlayStation Portable without Modification: Hands-on Review
Posted on Tue 13 Dec 2005, 5:44 PM

The great people over at Lik Sang have done a crackin handson of the new NO MOD PSP TV Adapter by Blaze, heres their findings:

We have today received a new TV Adapter Kit from Blaze, which follows up on the so-called PSP2TV Adapter Kit that we have been reviewing in October. There are two major differences between the latter and the new Blaze product: this new model requires no modification of the PSP whatsoever and comes in at half price. Additionally, it offers a NTSC-PAL switch which makes the item universally compatible. Please note that this new Adapter Kit is also different than the 98.90 US$ model from Q-Mark/Gametech that we have been reporting about, and which is also known as PSPonTV, after some american marketing genius renamed it this way. The Blaze TV Adapter Kit for PSP is in stock and ships within 24 hours for the attractive price of US$ 59.90 only.



We have played around a bit with this new toy earlier today and have been overall satisfied with the item, without jumping up and down of excitement neither. Hooking up the device took less than two minutes: pluck the big black adapter on top of the PSP screen and connect both the supplied AV cable as well as the original AC Adapter that you received with your PSP console. Turn it on with the black button on the top, select NTSC or PAL with the switch at the back of the product, and configure the focus with the dialer. It's that simple. The image displayed on the PSP screen is captured by a mirror-and-lens system, similar to what you can find inside a camera. Yes, this means finger prints and dust will be visible on the TV, if you don't properly clean up your display beforehands. Compared to the previous TV Adapter that we had in our hands a couple of months back, the display result you get varies from "as good" (16:9 ratio wide screens) to "better" (on 4:3 ratio) depending on the type of television set you use the devices with.

At the end, the picture quality is alright, the price is affordable (at last), and the installation is a piece of cake... but... one still has to wonder what exactly is the point. Except of course if you're in it for the fun of freaking around with a new gadget, we have to say that for playing PlayStation games or even movies on a TV, you get a better result by using a PlayStation 2 and sticking to just that configuration. As a matter of fact, , even though it's still relatively lightweight, the adapter kind of makes the handheld bulkier and less comfortable. It for sure doesn't quite stand the comparison when playing with the good old Dual Shock 2. Same goes for the display of the image: it works fine and all but it doesn't come close to the crispness of the graphics you can get by using a home entertainement system with an RGB or S-Video cable. In conclusion, it's probably the TV Adapter Kit for PSP that makes the most sense so far but it doesn't transform the PlayStation Portable into a PlayStation 2. Mankind just can't fight fate or change destiny I guess. To go down from my philosophical horse, I would say you can't change the purpose of a system by releasing any kind of converter for it. If the PSP was meant to be played on a television, there would be a signal output going out of a connector on the actual machine, and there would be an official Sony cable allowing you to do just that. Like Sony does for all its digicams. Like Sega did for the Nomad in the nineties. Or like with the PlayStation 2 actually.



Many more screenshots and a movie of the device at Lik Sang
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6000 mAh PSP Battery!!! w00t! (PSP-News)

Maximize your Playtime: New External Battery offering 6000 mAh of power for PSP
Posted on Tue 13 Dec 2005, 12:33 AM

I mentioned the release of a new external battery earlier but now theres an article from Lik Sang

We have today received stock of the most powerful External Battery available on the market. We have two models shipping within 24 hours, one in fancy black for the Sony PSP and another in stylish white for the iPod. Both models are the same in terms of capacity, they boast 6000 mAh, which is a hell lot of playtime. Nothing even remotely comes close to it at the time being

From our tests, you can expect the following when using this new battery with the Sony PSP:

Tests performed using third brightness mode. Depending on overall conditions, experiences may slightly vary.

Running MP3s on the iPod takes of course less power than spinning a UMD in your PlayStation Portable, which makes the External Battery 6000 mAh virtually impossible to empty with the little Mac sensation

Retailing for US$ 49.90 only, these bad boys are still very affordable and are of very great quality. Made by a manufacturer outside of the video games industry and specialized in producing only Lithium batteries, you can expect it to be extra reliable. Bulk discounts are available for resellers.
6 Comments - last comment was by nexus68
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PSP OSS (Open Source Shell) (PSP-News)

PSP-OSS - An Open Source Shell
Posted on Tue 13 Dec 2005, 8:33 PM

Mondy posted in our Submit News Forum --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=15279 some great news about an open source shell for the PSP that they have been developeing for a while, see the screenshots and videos etc via the thread on our forum here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=15279
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Super Mario Portable DEMO v0.2 (PSP-News) - Homebrew Game

Super Mario Portable DEMO v0.2
Posted on Tue 13 Dec 2005, 8:59 PM

312527404 a new forum user i think from China has posted an awesome looking Demo/Game called Super Mario Portable for the PSP in our forum, the screenshots look excellent, lets hope this turns into a killer game, more info in our PSP Emulation and Homebrew forum here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=15292
posted by Auri with 0 Comments

NYC 2123: Dayender Issue 4 (PSP-News)

NYC 2123: Dayender Issue 4
Posted on Tue 13 Dec 2005, 9:13 PM

NYC 2123 have released a new version of their Graphic Novel for the PSP, you can get this and the other 3 issues at their site here --> http://nyc2123.com/
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WonderSwan Emulator: eSwan v0.8 (With Source) for PSP (PSPUpdates)

ICON04343900934345Looks like Japanese legend programmer “E” is back in business full swing. He has released a new version of his popular WonderSwan emulator for the PSP, called eSwan. The WonderSwan is a Japanese handheld game console released by Bandai in 1999. eSwan allows you to play WonderSwan games on your PSP.

- The graphics processing seemed slow so I'm in the process of improving it.
- Sound doesn't work anymore.
- Since my implementation is still not so great, the chances are good that I won't be able to get it to run sufficiently fast.
- Please stop with the complaints, etc. But if you have any info pertaining to the WonderSwan, that as always is welcome.

You can get it in PSP Updates' PSP Download section [here].
Thanks a lot fot the translation abszero =)

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GotFrag Hosting Sony Sponsored Fire Team Bravo Tourney - Giving Away PSP's (PSPUpdates)

Aztk_socom_597x180

The line in the sand has been drawn. The smack talk has been thrown down. This Thursday live at the CPL come witness the GotFrag staff as they put up or shut up for their chance to win a Sony PSP. The tournament is sponsored by Sony PSP and will feature the game Socom FireTeam Bravo. Come watch as Editor in Chief Jason "Anomoly" Bass squares off against Trevor "Midway" Schmidt or perhaps a match up of the mouth versus the head as Scott "SirScoots" Smith takes on Chris "Bootman" Boutte. All matches will be head to head using Sony PSP's wireless network functionality, in single elimination melee. So, every frag counts. If the match ups of your favorite GotFrag staff are not enough reason to swing by, how about the chance to win your very own Sony PSP? GotFrag will be giving away, via raffle, two Sony PSP's to two lucky spectators. So swing by the GotFrag booth this Thursday at 5 PM CST to watch the fun and for your chance to win a Sony PSP.
The competitors:

Jason "Anomoly" Bass
Trevor "Midway" Schmidt
Scott "SirScoots" Smith
Chris "Bootman" Boutte
Jason "Alchemist" Baker
Philip "keemo" Yoe
Brian "Karpov" Johnson
Mark "Jesuit" Cheben

Check out their site [here].

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XBox 360 File System Support for Linux?

I am posting this on my PSP site 'cause I think this is very cool... I don't know how well it works... However, Microsoft is a big believer in developers, so they'll likely just let us all write (legitimate, non-piracy-inspiring, let's hope) software for it anyway.

"13 Dec 2005: Initial Xbox 360 File System Support. There is now initial support for the Xbox 360 hardisk filesystem (XTAF) in [CVS (http://cvs.sourceforge.net/viewcvs.py/free60)]. This is a patch for the 2.4.32 Linux kernel."

posted by Auri with 0 Comments

If you're looking for the 2.0 Homebrew Loader Guide...

Here it is!

http://forums.qj.net/showthread.php?t=23138

posted by Auri with 0 Comments

Mini D-Pad at SuperUFO.com - Pretty Cool

This just looks really cool... for $5, who knows? Can you tell I've been surfing there site, drooling? :-P


Click on the image for more photos

FAQ -->
Price:USD 4.52       (HKD:35.03)

Manufacturer:  3rd party

Shipping Weight: 0.25kg
Usually Ships Within 24hrs


posted by Auri with 0 Comments

Note on Shipping for Holiday Shoppers...

Just a friendly note for all shoppers - this is probably the last week you can order items and still get them by Xmas. Of course, if you opt for expen$ive UPS/FedEx shipping, you may be able to cut it a bit closer, but buyer beware!
posted by Auri with 0 Comments

$10 4800mAh Battery at SuperUFO.com

Considering the included battery is only 1800 mAh, this is a nice deal... Not sure what shipping is, though... maybe cheaper elsewhere, but $10 sounds good to me!

http://www.superufo.com/pp/product.asp?id={9324FC56-932C-4C40-9442-F694F5EBB01D}

posted by Auri with 0 Comments

Another PSP TV Adapter Released

Note from Auri: You will also want to check out the PSP2TV product, available from Lik Sang, and developed by Team eXtender.

PSP TV Adaptor Released

Posted on Mon 12 Dec 2005, 7:24 PM at PSP News

Success HK have today posted the release of the first NO MODIFICATION PSP to TV Device for the PSP, heres the info:



The PSP TV Adaptor lets you hook up your PSP to your home television (NTSC and PAL) via Composite or S-Video and Stereo connectors. This adapter requires no modification of your PSP console. This new peripheral takes a completely different approach and clips on top of your PSP screen, with two screws to fit at the back of the handheld (in these two holes you can see on the top of the UMD drive). Some sort of pyramid grows from the base, with a precision lens and mirror system at the top, capturing the image and light, in a similar way a scanner or camera would. It then converts it into a video signal that is sent through video leads going from the adapter to your TV set.
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Finding Cheap PSPs

The Worlds Cheapest Shops for PSP Consoles

Theres a worldwide rush for the PSP and luckily the PSP is region free for games, if you need a PSP then check out Success HK who are one of the worlds cheapest sellers of PSP consoles both White and Black, they even sell V1.5 Homebrew Freindly PSP consoles. Also Lik Sang sell both colours of PSP and also the new Giga Pack.

(thanks to PSP News at http://psp-news.dcemu.co.uk/)

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MPH Firmware Launcher v1.3.5 for the PSP (PSPUpdates)

MPH Firmware Launcher v1.3.5 for the PSP

MPH_fwloader_130

MPH has released a new version of his firmware launcher for the PSP, version 1.3.5. MPH Firmware Launcher allows a user to launch any PSP firmware from the memory stick. The firmware must be in file format and not in eboot.pbp format, for convert a firmware eboot.pbp in file, use the psardump01 tool [here]. Changes in this version include:

- Minors modifications, allows to choose firmware folders with configuration file.

You can get it in PSP Updates' PSP Download section [here].

Currently, this application/game will only run on PSPs with firmware version 1.0 or 1.50. If you do not know which firmware version your PSP has, or if you need help installing this application/game on your PSP, check our Ultimate FAQ.
If you have a higher firmware version than 1.50 on your PSP, pleas check the information below:
– To downgrade the firmware from a version higher than 1.50, please visit [here].
– If you want to try to run it on a 2.0 PSP, please visit our forum for the latest 2.0 eboot loader [here].

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Magical Trevor on Your PSP (PSPUpdates)

(from PSP Updates)

Magical Trevor on Your PSP

Weebl

Yes! Finally the genius creators of Weebl and Bob (and Magical Trevor etc) have created a PSP-specific site with the best flash clips and mp3s converted for your PSP. Wonderful stuff.


You can check out the site [here]



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"Hello World" Hack via GTA (Grand Theft Auto) (PSPUpdates)

Great news! We're getting closer! HOMEBREW! HOMEBREW!

Hello World for GTA v0.1

Helloworld_gta_1212

Hello World! One of our moderators, Fanjita, has just released the Hello World demo for GTA version 0.1! This is a glitch found in Grand Theft Auto: Liberty City Stories, which enables us to run unsigned code through the gamesave. Just like the very first Hello world for PSP which ignited the homebrew scene, this demo has shown us a future of homebrew for 2.XX users. The current demo is very basic, but we can hope to expect some great breakthroughs very soon.

Readme:

By Fanjita (www.fanjita.org/psp.html)

Based on work by Jim Paris, psp123 and EdisonCarter
Includes code from abu, toc2rta, groepaz and bitmap1

With support from QJ.NET. Be sure to check www.pspupdates.qj.net for future
progress.

Intro
=====

This is a binary loader for the Grand Theft Auto: Liberty City Stories
savegame exploit, demonstrating a simple application being loaded.

It should be compatible with both EU and US copies of the game, and any
firmware version that can run GTA.

Installation
============

Make sure that you don't have any important saves in the first slot of your
GTA savegames. If you do, then just start GTA, load the first slot, then save
in a new slot.

Then just copy the files from the archive to the following places on
your memory stick (the example assumes that your memory stick drive is "F:"):

HW.BIN => F:\HW.BIN

For US copies of the game:

ULUS10041S0\DATA.BIN => F:\psp\savedata\ULUS10041S0\DATA.BIN
ULUS10041S0\PARAM.SFO => F:\psp\savedata\ULUS10041S0\PARAM.SFO
ULUS10041S0\PIC1.PNG => F:\psp\savedata\ULUS10041S0\PIC1.PNG
ULUS10041S0\icon0.png => F:\psp\savedata\ULUS10041S0\icon0.png

For EU copies of the game:

ULES00151S0\DATA.BIN => F:\psp\savedata\ULES00151S0\DATA.BIN
ULES00151S0\PARAM.SFO => F:\psp\savedata\ULES00151S0\PARAM.SFO
ULES00151S0\PIC1.PNG => F:\psp\savedata\ULES00151S0\PIC1.PNG
ULES00151S0\icon0.png => F:\psp\savedata\ULES00151S0\icon0.png

To Run
======

Just start up GTA, select "load game", and load the 'Hello World' game save.
Shortly after loading starts, your screen should go white, then the Hello
World screen will show.

You can optionally dump debug information about the system state to your
memory card.

Using this loader for other programs
====================================

HW.BIN can be replaced with another program, so long as it obeys these
restrictions:

- Must be linked to load to address 0x09fc0000
- Entry point must be 0x09fc0000
- Your application is responsible for determining its own syscall IDs - the
standard NID stub method for linking with the system will not work.
- Maximum theoretical supported size of 64k - the real maximum may be
somewhat smaller.

You can download Hello World for GTA from our PSP download section [here].

Keep up the great work, Fanjita!! =D

Download PSP files in PSP Updates' file area
Discuss everything PSP in
PSP Updates' forums
Get PSP Wallpapers in
PSP Updates' gallery here

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Outlook 2 Coming to PSP, March 2006!

Wow I remember playing Outrun in the arcades. I sucked at it - could hardly get past the first level. At least I can relive my Outrun loss nightmares - here comes Outrun 2! Sweet! Coming in March 2006, published by Sumo Digital. hehehe... S-AY-GAH!

http://www.armchairempire.com/images/Reviews/XBox/outrun-2/outrun-2-1.jpg

Outrun 2006 will have 12 fully licensed Ferrari models, featuring the all-new F430 and the Superamerica. Gamers will feel the throaty whine and that distinctive Ferrari exhaust tone as they power their way across 30 glorious stages from the best of the OutRun2 original, and the new OutRun2 SP arcade experience. Race from coast to glorious coast with a fresh new mission structure, a license mode and online play with up to 6 players for a thrilling head-to-head journey.

With platform specific missions, the player will also be able to unlock PSP exclusive content by connecting with the PS2 version, and vice versa. Stack up the OutRun miles from the sun-drenched sands of Palm Beach to the charms of Cape Way to unlock new tracks, cars and much more! With a girlfriend by your side and open country before you, which route will you take?

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PSP News & Lik-Sang 30 Day Coding Competition!!!

(from PSP News)

PSP News & Lik Sang 30 Day Coding Comp #2
Posted on Sun 11 Dec 2005, 5:08 PM

The first PSP News & Lik Sang Coding Competition was a great start to a series of competitions for the Homebrew and Emulation scene on the PSP, the winner of that Competition was indeed Deniska with the port of NOIZ2SA (v0.7).

This competition sees a top prize of the excellent 4GB Hard Drive by Datel



A decent prize for any Developer or infact any fan of the PSP.

The competition starts today at midnight and ends on January 10th 2006.

Full details can be found Here --> http://psp-news.dcemu.co.uk/psp30codingcomp2.shtml

Thanks again to Lik Sang for supporting the PSP Emulation, Homebrew and Development Scene

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40 Gig Hard Drive for PSP?

From PSPUpdates (is this for real?)

PSP Bank - 40GB HDD for PSP

432434b

One of our readers named Alfa 87 sent in a link to this site, which appears to be a 40GB drive that attaches to your PSP. The (google) translation isn’t easy to understand, but here are the translated features. If anyone has any more information, comment below!

432434

* Asia make
* Commodity contents
PSP BANK itself (40GB) x1
The power source cable (it charges with the USB) x1
Coupling cable A (for connection with the PC) x1
Coupling cable B (the occasion where you connect with the PSP use) x1
The driver disk (necessary) x1 with such as Win98 it becomes
Case x1 for PSP BANK
Instruction manual (English) x1

* Connecting coupling cable A and B, you connect to the PSP
Portc:usb V1.1/2.0
OS:Widows 98/98SE/ME/2000/XP (Win98need driver)
MAC:9.0above
Linux:kernel 2.4 above
HDD:Support 2.5 " HDD (40GB)
Support USB storage devices with FAT 12/16/32 file system


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New PSP OS?

Note from Auri: Of course, you'll need a 1.0 or 1.5 PSP to run this... but cool! Let's hope the 2.5/2.6 PSP homebrew hack comes along well and we don't have to downgrade to run great stuff like this!

(from PSP Updates:)

Phoenix OS for PSP - In Development

PhoenixOS

One of our users named Gary has been working on a shell in C called Phoenix OS. You can download a demo of it, and you can get a video of it booting a UMD game, then returning to the shell after pressing home (using the BOOTLOADER from FileAssistant++) at http://shell.indocron.org/. We’ll keep you posted as news develops!

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The Return of Sega Dreamcast? Sweet! Bass Fishing, here I come!

(from Engadget)


Sega’s re-releasing the Dreamcast in Japan?

Sega Dreamcast

Sega’s not flapping their yapper so far as we can tell, but German gaming site Gamefront.de is claiming they’re going to be re-releasing the frickin’ Dreamcast bundled with Radilgy and some limited edition telephone card or something. But our wish come true from the Ghost of Hackable Consoles Past will probably be Japan-only though, distributed through Sega Direct for ¥10,000 (about $83 US) — still, could this be the triumphant return of Sega hardware, even if only just nostalgia-gear? Apparently we’ll find out February 16th (or sooner).

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New PSP Magazine Issue: PSP Galaxy Magazine Issue 2

Note from Auri: From those of you new to PSP magazines, they are many images you can page through to read the latest PSP news. PSP magazines are great and deserve your support. Most are free, and their editors work very hard to bring you fantastic content. Download and enjoy one today!

PSP Galaxy Magazine Issue 2

001

Gamersgalaxy has released PSP Galaxy magazine (naturally formatted for the PSP) issue number 2. Issue 2 of the magazine contains reviews of GTA: Liberty City Stories, Armored Core: Formula Front International, and Star Wars Battlefront II. Along with the reviews the magazine packs much more, and weighs in at 32 pages. To install, copy the images to /PSP/PHOTO/Galaxy2.

You can get it in our PSP Download section [here].
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Speed Boost for MAME Emulator! w00t!

(from PSP Updates)

eSwan W.I.P. Update

Eswaniconforpsp

e” is still working on the eSwan emulator.

He found the CPU core too slow, and changed it with the V30 core from the latest MAME. The result is… A BIG BOOST. The fps can likely reach 180fps as a result. But there are several bugs which made it unusable.

Hope a stable release will be out soon. Keep it up, e! =D


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New Japanese PSP Television Ads

(from PSP Updates)

PSP Promotion TV Commercials

Playstation Japan has released some TV Commercials aiming at Christmas marketing promotion.

– Episode “Salaried Man Considering”

CM_1_1211

You can download it from PSP Updates' PSP download section [here].

– Episode “Office Lady Considering”

CM_2_1211

You can download it from PSP Updates' PSP download section [here].

– Episode “In bed”

CM_3_1211

You can download it from PSP Updates' PSP download section [here].

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Homebrew Coming to PSP Firmware 2.01/2.50/2.60? LET'S HOPE!

Note from Auri: SWEET!

Homebrew Coming to 2.01/2.50?

Ebootloaderwithgta

In a post by jimparis at the ps2dev forums, he lets the public know about the possibility of running homebrew on PSP firmware versions 2.01, 2.50 and maybe 2.60. The running of homebrew would be done by modifying Edison Carter’s Cheat Device (a GTA: Liberty City Stories savegame cheating program,) and then using a program to load the eboots like Fanjita’s Eboot Loader.

On a good note, we discussed this with Fanjita and he has confirmed that he is working on a homebrew loader for firmwares 2.01 and 2.50. The release may be sooner than you think, so keep your eye on PSPUpdates.
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Datel 4GB Hard Drive $179 at Lik-Sang

Note from Auri: The Datel is a great solution for those of you who want great battery life and tons and tons of storage. It uses a hard drive instead of a memory stick AND there's a version with a much higher capacity battery!

Datel 4GB Hard Drive $179 at Lik-Sang

DSC00857

Looks like the price of the Datel 4GB Hard Drive for the PSP has dropped again. It was originally $249 for pre-order, then it hovered around $200 for a while, and now it is down to $179 at Lik-Sang.com. Great holiday season price, pick one up over at Lik-Sang [here].

[Thanks, Bronxbomerz]

Download PSP files in our file area
Discuss everything PSP in our forums
Get PSP Wallpapers in our gallery here
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PSP D-pad Cover for Fighting Fans

Tired of that uncomfortable D-Pad on the PSP? Well, it's not bad, but it's not great either - read about a replacement from Capcom!

(from PSPRumors)

PSP D-pad Cover for Fighting Fans

Capcom is offering a bonus to Japanese gamers who pre-order Street Fighter Zero 3 Double Upper (Street Fighter Alpha 3 Max in the States): a PSP D-pad cover, to make portable 2D fighting that much easier. ... - Read [source: Joystiq]

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Prince of Persia for PSP! Cool!

Does anybody remember playing Prince of Persia on their Apple II? Wow... it's come a long way!

(from PSP Updates)

Prince of Persia Revealed at Retail

Source: IGN

Prince-of-persia-revelations-images-20051104102606043

December 8, 2005 - Ubisoft announced today that Prince of Persia Revelations, the first Prince title for the PlayStation Portable, is now shipping to North American retailers.

Developed by Pipeworks and based on last year's Warrior Within, Revelations adds new maps, fresh puzzles, and redesigned levels. Players use a Free-Form Fighting system to take advantage of the environment and even enemies in battle. Revelations also adds projectile attacts, making the Prince even deadlier.


Prince-of-persia-revelations-images-20051104102604371 Prince-of-persia-revelations-images-20051104102604871
Prince-of-persia-revelations-images-20051104102605230 Prince-of-persia-revelations-images-20051104102605605



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PSPsetX v0.2 for v2.0 PSP

Note from Auri: Be careful wokring with firmware "tweakers" - if you aren't careful you can brick your PSP. Of course, even though Sony technically won't fix it, there's ways to get a replacement PSP... (think "receipt")

BTW: I learned yesterday that Costco will accept a return for anything you've purchased from them, for as long as you stay a Costco member.

PSPsetX v0.2 for v2.0 PSP

Pspset_1204

(From PSPUpdates)

Placasoft from Team Emergency Exit has updated PSPsetX for v2.0 PSP to version 0.2. PSPsetX is a firmware tweaking tool similar to the PSPset, but for v2.0 PSP only. Here is the information of this release:

PSPsetX 0.2 out now?
With the safest downgrade function ever!!!

Just select downgrade, go to the PSP menu afterwards and start the 1.5 update!
The pmf for the gameboot video should not be bigger than 1,2MB. If your PSP crashes it's not my fault. If you got any problems just send me an email to pspsetX[at]placasoft[dot]de.
 
-- Change Gameboot
- Change Gameboot = copies the Gameboot.pmf from ms0:/Gameboot.pmf?into the flash
- Backup Gameboot = copies the Gameboot.pmf from the flash into ms0:/Gameboot.pmf
- Restore original Gameboot = Restores the old gameboot.pmf
 
-- Firmware Tweaks
- Set Version 1.00 - 2.5 = Sets your PSP Version to 2.5. You can now also play games which require 2.5
 
-- Change X-O-Buttons
>>>>>> Before using this please restore factory settings <<<<<<
- Set X as enter (US / EU) = now X = enter at the psp menu
- Set = as Enter (jp) = now O = enter at the psp menu
 
-- Stuck Pixel Cleaner
- Start cleaning = takes about 20 minutes

BIIIIGGGGG THX TO fanjita ... he is a really nice guy!!!!

You can download PSPsetX from our PSP download section [here].

Here is a video showing PSPsetX v0.2 in action.

Note: You will need Fanjita’s Eboot Loader to start this software on your 2.0 PSP. You can get the latest version [here]. 1.5 users will not be able to start this software, even if you used any version changer. Please use PSPset instead on 1.5 or lower PSPs.

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The Original Esquire Blue Box Article Posted Online

I know this isn't PSP-related, but I found the original Esquire article on the Blue Box and thought those who want to reminisce will enjoy it.
                        The Official Phreaker's Manual
***** The AAG Proudly Presents The AAG Proudly Presents *****
* *
* +----------------------------------------------+ *
* *
* Secrets of the Little Blue Box *
* *
* by Ron Rosenbaum *
* Typed by One Farad Cap/AAG *
* *
* -A story so incredible it may even make you *
* feel sorry for the phone company- *
* *
* *
* +----------------------------------------------+ *
* *

***** The AAG Proudly Presents The AAG Proudly Presents *****


by Ron Rosenbaum. -A story so incredible it may even make you feel sorry for the phone company- Printed in the October 1971 issue of Esquire Magazine. If you happen to be in a library and come across a collection of Esquire magazines, the October 1971 issue is the first issue printed in the smaller format. The story begins on page 116 with a picture of a blue box.
--One Farad Cap, Atlantic Anarchist Guild

The Blue Box Is Introduced: Its Qualities Are Remarked

I am in the expensively furnished living room of Al Gilbertson (His real name has been changed.), the creator of the "blue box." Gilbertson is holding one of his shiny black-and-silver "blue boxes" comfortably in the palm of his hand, pointing out the thirteen little red push buttons sticking up from the console.
He is dancing his fingers over the buttons, tapping out discordant beeping electronic jingles. He is trying to explain to me how his little blue box does nothing less than place the entire telephone system of the world, satellites, cables and all, at the service of the blue-box operator, free of charge. "That's what it does. Essentially it gives you the power of a super operator. You seize a tandem with this top button," he presses the top button with his index finger and the blue box emits a high-pitched cheep, "and like that" -- cheep goes the blue box again -- "you control the phone company's long-distance switching systems from your cute little Princes phone or any old pay phone. And you've got anonymity. An operator has to operate from a definite location:
the phone company knows where she is and what she's doing. But with your beeper box, once you hop onto a trunk, say from a Holiday Inn 800 (toll-free) number, they don't know where you are, or where you're coming from, they don't know how you slipped into their lines and popped up in that 800 number. They don't even know anything illegal is going on. And you can obscure your origins through as many levels as you like. You can call next door by way of White Plains, then over to Liverpool by cable, and then back here by satellite. You can call yourself from one pay phone all the way around the world to a pay phone next to you. And you get your dime back too." "And they can't trace the calls? They can't charge you?"

"Not if you do it the right way. But you'll find that the free-call thing isn't really as exciting at first as the feeling of power you get from having one of these babies in your hand. I've watched people when they first get hold of one of these things and start using it, and discover they can make connections, set up crisscross and zigzag switching patterns back and forth across the world. They hardly talk to the people they finally reach. They say hello and start thinking of what kind of call to make next. They go a little crazy." He looks down at the neat little package in his palm. His fingers are still dancing, tapping out beeper patterns. "I think it's something to do with how small my models are. There are lots of blue boxes around, but mine are the smallest and most sophisticated electronically. I wish I could show you the prototype we made for our big syndicate order." He sighs. "We had this order for a thousand beeper boxes from a syndicate front man in Las Vegas. They use them to place bets coast to coast, keep lines open for hours, all of which can get expensive if you have to pay. The deal was a thousand blue boxes for $300 apiece. Before then we retailed them for $1500 apiece, but $300,000 in one lump was hard to turn down. We had a manufacturing deal worked out in the Philippines. Everything ready to go. Anyway, the model I had ready for limited mass production was small enough to fit inside a flip-top Marlboro box. It had flush touch panels for a keyboard, rather than these unsightly buttons, sticking out. Looked just like a tiny portable radio. In fact, I had designed it with a tiny transistor receiver to get one AM channel, so in case the law became suspicious the owner could switch on the radio part, start snapping his fingers, and no one could tell anything illegal was going on. I thought of everything for this model -- I had it lined with a band of thermite which could be ignited by radio signal from a tiny button transmitter on your belt, so it could be burned to ashes instantly in case of a bust. It was beautiful. A beautiful little machine. You should have seen the faces on these syndicate guys when they came back after trying it out. They'd hold it in their palm like they never wanted to let it go, and they'd say, 'I can't believe it. I can't believe it.' You probably won't believe it until you try it."

The Blue Box Is Tested: Certain Connections Are Made

About eleven o'clock two nights later Fraser Lucey has a blue box in the palm of his left hand and a phone in the palm of his right. He is standing inside a phone booth next to an isolated shut-down motel off Highway 1. I am standing outside the phone booth. Fraser likes to show off his blue box for people. Until a few weeks ago when Pacific Telephone made a few arrests in his city, Fraser Lucey liked to bring his blue box (This particular blue box, like most blue boxes, is not blue. Blue boxes have come to be called "blue boxes" either because 1) The first blue box ever confiscated by phone-company security men happened to be blue, or 2) To distinguish them from "black boxes." Black boxes are devices, usually a resistor in series, which, when attached to home phones, allow all incoming calls to be made without charge to one's caller.) to parties. It never failed: a few cheeps from his device and Fraser became the center of attention at the very hippest of gatherings, playing phone tricks and doing request numbers for hours. He began to take orders for his manufacturer in Mexico. He became a dealer.

Fraser is cautious now about where he shows off his blue box. But he never gets tired of playing with it. "It's like the first time every time," he tells me. Fraser puts a dime in the slot. He listens for a tone and holds the receiver up to my ear. I hear the tone. Fraser begins describing, with a certain practiced air, what he does while he does it. "I'm dialing an 800 number now. Any 800 number will do. It's toll free. Tonight I think I'll use the ----- (he names a well-know rent-a-car company) 800 number. Listen, It's ringing. Here, you hear it? Now watch." He places the blue box over the mouthpiece of the phone so that the one silver and twelve black push buttons are facing up toward me. He presses the silver button -- the one at the top -- and I hear that high-pitched beep. "That's 2600 cycles per second to be exact," says Lucey. "Now, quick. listen." He shoves the earpiece at me. The ringing has vanished.

The line gives a slight hiccough, there is a sharp buzz, and then nothing but soft white noise. "We're home free now," Lucey tells me, taking back the phone and applying the blue box to its mouthpiece once again. "We're up on a tandem, into a long-lines trunk. Once you're up on a tandem, you can send yourself anywhere you want to go." He decides to check out London first. He chooses a certain pay phone located in Waterloo Station. This particular pay phone is popular with the phone-phreaks network because there are usually people walking by at all hours who will pick it up and talk for a while. of the box. "That's Key Pulse. It tells the tandem we're ready to give it instructions. First I'll punch out KP 182 START, which will slide us into the overseas sender in White Plains." I hear a neat clunk-cheep. "I think we'll head over to England by satellite. Cable is actually faster and the connection is somewhat better, but I like going by satellite. So I just punch out KP Zero 44. The Zero is supposed to guarantee a satellite connection and 44 is the country code for England. Okay... we're there. In Liverpool actually. Now all I have to do is punch out the London area code which is 1, and dial up the pay phone. Here, listen, I've got a ring now." I hear the soft quick purr-purr of a London ring. Then someone picks up the phone.

"Hello," says the London voice.
"Hello. Who's this?" Fraser asks.
"Hello. There's actually nobody here. I just picked this up while I was passing by. This is a public phone. There's no one here to answer actually."
"Hello. Don't hang up. I'm calling from the United States.",
"Oh. What is the purpose of the call? This is a public phone you know."
"Oh. You know. To check out, uh, to find out what's going on in London. How is it there?"
"Its five o'clock in the morning. It's raining now."
"Oh. Who are you?"

The London passerby turns out to be an R.A.F. enlistee on his way back to the base in Lincolnshire, with a terrible hangover after a thirty-six-hour pass.

He and Fraser talk about the rain. They agree that it's nicer when it's not raining. They say good-bye and Fraser hangs up. His dime returns with a nice clink.

"Isn't that far out," he says grinning at me. "London, like that." Fraser squeezes the little blue box affectionately in his palm. "I told ya this thing is for real. Listen, if you don't mind I'm gonna try this girl I know in Paris. I usually give her a call around this time. It freaks her out. This time I'll use the ------ (a different rent-a-car company) 800 number and we'll go by overseas cable, 133; 33 is the country code for France, the 1 sends you by cable. Okay, here we go.... Oh damn. Busy. Who could she be talking to at this time?"
A state police car cruises slowly by the motel. The car does not stop, but Fraser gets nervous. We hop back into his car and drive ten miles in the opposite direction until we reach a Texaco station locked up for the night. We pull up to a phone booth by the tire pump. Fraser dashes inside and tries the Paris number. It is busy again.

"I don't understand who she could be talking to. The circuits may be busy. It's too bad I haven't learned how to tap into lines overseas with this thing yet."

Fraser begins to phreak around, as the phone phreaks say. He dials a leading nationwide charge card's 800 number and punches out the tones that bring him the time recording in Sydney, Australia. He beeps up the weather recording in Rome, in Italian of course. He calls a friend in Boston and talks about a certain over-the-counter stock they are into heavily. He finds the Paris number busy again. He calls up "Dial a Disc" in London, and we listen to Double Barrel by David and Ansil Collins, the number-one hit of the week in London. He calls up a dealer of another sort and talks in code. He calls up Joe Engressia, the original blind phone-phreak genius, and pays his respects. There are other calls. Finally Fraser gets through to his young lady in Paris.

They both agree the circuits must have been busy, and criticize the Paris telephone system. At two-thirty in the morning Fraser hangs up, pockets his dime, and drives off, steering with one hand, holding what he calls his "lovely little blue box" in the other.

You Can Call Long Distance For Less Than You Think

"You see, a few years ago the phone company made one big mistake," Gilbertson explains two days later in his apartment. "They were careless enough to let some technical journal publish the actual frequencies used to create all their multi-frequency tones. Just a theoretical article some Bell Telephone Laboratories engineer was doing about switching theory, and he listed the tones in passing. At ----- (a well-known technical school) I had been fooling around with phones for several years before I came across a copy of the journal in the engineering library. I ran back to the lab and it took maybe twelve hours from the time I saw that article to put together the first working blue box. It was bigger and clumsier than this little baby, but it worked."

It's all there on public record in that technical journal written mainly by Bell Lab people for other telephone engineers. Or at least it was public. "Just try and get a copy of that issue at some engineering-school library now. Bell has had them all red-tagged and withdrawn from circulation," Gilbertson tells me.

"But it's too late. It's all public now. And once they became public the technology needed to create your own beeper device is within the range of any twelve-year-old kid, any twelve-year-old blind kid as a matter of fact. And he can do it in less than the twelve hours it took us. Blind kids do it all the time. They can't build anything as precise and compact as my beeper box, but theirs can do anything mine can do."

"How?"

"Okay. About twenty years ago A.T.&T. made a multi-billion-dollar decision to operate its entire long-distance switching system on twelve electronically generated combinations of twelve master tones. Those are the tones you sometimes hear in the background after you've dialed a long-distance number. They decided to use some very simple tones -- the tone for each number is just two fixed single-frequency tones played simultaneously to create a certain beat frequency. Like 1300 cycles per second and 900 cycles per second played together give you the tone for digit 5. Now, what some of these phone phreaks have done is get themselves access to an electric organ. Any cheap family home-entertainment organ. Since the frequencies are public knowledge now -- one blind phone phreak has even had them recorded in one of the talking books for the blind -- they just have to find the musical notes on the organ which correspond to the phone tones. Then they tape them. For instance, to get Ma Bell's tone for the number 1, you press down organ keys FD5 and AD5 (900 and 700 cycles per second) at the same time. To produce the tone for 2 it's FD5 and CD6 (1100 and 700 c.p.s). The phone phreaks circulate the whole list of notes so there's no trial and error anymore."

He shows me a list of the rest of the phone numbers and the two electric organ keys that produce them.

"Actually, you have to record these notes at 3 3/4 inches-per-second tape speed and double it to 7 1/2 inches-per-second when you play them back, to get the proper tones," he adds.

"So once you have all the tones recorded, how do you plug them into the phone system?"

"Well, they take their organ and their cassette recorder, and start banging out entire phone numbers in tones on the organ, including country codes, routing instructions, 'KP' and 'Start' tones. Or, if they don't have an organ, someone in the phone-phreak network sends them a cassette with all the tones recorded, with a voice saying 'Number one,' then you have the tone, 'Number two,' then the tone and so on. So with two cassette recorders they can put together a series of phone numbers by switching back and forth from number to number. Any idiot in the country with a cheap cassette recorder can make all the free calls he wants."

"You mean you just hold the cassette recorder up the mouthpiece and switch in a series of beeps you've recorded? The phone thinks that anything that makes these tones must be its own equipment?"

"Right. As long as you get the frequency within thirty cycles per second of the phone company's tones, the phone equipment thinks it hears its own voice talking to it. The original granddaddy phone phreak was this blind kid with perfect pitch, Joe Engressia, who used to whistle into the phone. An operator could tell the difference between his whistle and the phone company's electronic tone generator, but the phone company's switching circuit can't tell them apart. The bigger the phone company gets and the further away from human operators it gets, the more vulnerable it becomes to all sorts of phone phreaking."

A Guide for the Perplexed

"But wait a minute," I stop Gilbertson. "If everything you do sounds like phone-company equipment, why doesn't the phone company charge you for the call the way it charges its own equipment?"

"Okay. That's where the 2600-cycle tone comes in. I better start from the beginning."

The beginning he describes for me is a vision of the phone system of the continent as thousands of webs, of long-line trunks radiating from each of the hundreds of toll switching offices to the other toll switching offices. Each toll switching office is a hive compacted of thousands of long-distance tandems constantly whistling and beeping to tandems in far-off toll switching offices. The tandem is the key to the whole system. Each tandem is a line with some relays wih the capability of signalling any other tandem in any other toll switching office on the continent, either directly one-to-one or by programming a roundabout route through several other tandems if all the direct routes are busy. For instance, if you want to call from New York to Los Angeles and traffic is heavy on all direct trunks between the two cities, your tandem in New York is programmed to try the next best route, which may send you down to a tandem in New Orleans, then up to San Francisco, or down to a New Orleans tandem, back to an Atlanta tandem, over to an Albuquerque tandem and finally up to Los Angeles.

When a tandem is not being used, when it's sitting there waiting for someone to make a long-distance call, it whistles. One side of the tandem, the side "facing" your home phone, whistles at 2600 cycles per second toward all the home phones serviced by the exchange, telling them it is at their service, should they be interested in making a long-distance call. The other side of the tandem is whistling 2600 c.p.s. into one or more long-distance trunk lines, telling the rest of the phone system that it is neither sending nor receiving a call through that trunk at the moment, that it has no use for that trunk at the moment.

"When you dial a long-distance number the first thing that happens is that you are hooked into a tandem. A register comes up to the side of the tandem facing away from you and presents that side with the number you dialed. This sending side of the tandem stops whistling 2600 into its trunk line. When a tandem stops the 2600 tone it has been sending through a trunk, the trunk is said to be "seized," and is now ready to carry the number you have dialed -- converted into multi-frequency beep tones -- to a tandem in the area code and central office you want.

Now when a blue-box operator wants to make a call from New Orleans to New York he starts by dialing the 800 number of a company which might happen to have its headquarters in Los Angeles. The sending side of the New Orleans tandem stops sending 2600 out over the trunk to the central office in Los Angeles, thereby seizing the trunk. Your New Orleans tandem begins sending beep tones to a tandem it has discovered idly whistling 2600 cycles in Los Angeles. The receiving end of that L.A. tandem is seized, stops whistling 2600, listens to the beep tones which tell it which L.A. phone to ring, and starts ringing the 800 number. Meanwhile a mark made in the New Orleans office accounting tape notes that a call from your New Orleans phone to the 800 number in L.A. has been initiated and gives the call a code number. Everything is routine so far. But then the phone phreak presses his blue box to the mouthpiece and pushes the over the line again and assumes that New Orleans has hung up because the trunk is whistling as if idle. The L.A. tandem immediately ceases ringing the L.A. 800 number. But as soon as the phreak takes his finger off the 2600 button, the L.A. tandem assumes the trunk is once again being used because the 2600 is gone, so it listens for a new series of digit tones - to find out where it must send the call.

Thus the blue-box operator in New Orleans now is in touch with a tandem in L.A. which is waiting like an obedient genie to be told what to do next. The blue-box owner then beeps out the ten digits of the New York number which tell the L.A. tandem to relay a call to New York City. Which it promptly does. As soon as your party picks up the phone in New York, the side of the New Orleans tandem facing you stops sending 2600 cycles to you and stars carrying his voice to you by way of the L.A. tandem. A notation is made on the accounting tape that the connection has been made on the 800 call which had been initiated and noted earlier. When you stop talking to New York a notation is made that the 800 call has ended.

At three the next morning, when the phone company's accounting computer starts reading back over the master accounting tape for the past day, it records that a call of a certain length of time was made from your New Orleans home to an L.A. 800 number and, of course, the accounting computer has been trained to ignore those toll-free 800 calls when compiling your monthly bill.

"All they can prove is that you made an 800 toll-free call," Gilbertson the inventor concludes. "Of course, if you're foolish enough to talk for two hours on an 800 call, and they've installed one of their special anti-fraud computer programs to watch out for such things, they may spot you and ask why you took two hours talking to Army Recruiting's 800 number when you're 4-F.

But if you do it from a pay phone, they may discover something peculiar the next day -- if they've got a blue-box hunting program in their computer -- but you'll be a long time gone from the pay phone by then. Using a pay phone is almost guaranteed safe."

"What about the recent series of blue-box arrests all across the country -- New York, Cleveland, and so on?" I asked. "How were they caught so easily?" "From what I can tell, they made one big mistake: they were seizing trunks using an area code plus 555-1212 instead of an 800 number. Using 555 is easy to detect because when you send multi-frequency beep tones of 555 you get a charge for it on your tape and the accounting computer knows there's something wrong when it tries to bill you for a two-hour call to Akron, Ohio, information, and it drops a trouble card which goes right into the hands of the security agent if they're looking for blue-box user.

"Whoever sold those guys their blue boxes didn't tell them how to use them properly, which is fairly irresponsible. And they were fairly stupid to use them at home all the time.

"But what those arrests really mean is than an awful lot of blue boxes are flooding into the country and that people are finding them so easy to make that they know how to make them before they know how to use them. Ma Bell is in trouble."

And if a blue-box operator or a cassette-recorder phone phreak sticks to pay phones and 800 numbers, the phone company can't stop them?

"Not unless they change their entire nationwide long-lines technology, which will take them a few billion dollars and twenty years. Right now they can't do a thing. They're screwed."

Captain Crunch Demonstrates His Famous Unit

There is an underground telephone network in this country. Gilbertson discovered it the very day news of his activities hit the papers. That evening his phone began ringing. Phone phreaks from Seattle, from Florida, from New York, from San Jose, and from Los Angeles began calling him and telling him about the phone-phreak network. He'd get a call from a phone phreak who'd say nothing but, "Hang up and call this number."

When he dialed the number he'd find himself tied into a conference of a dozen phone phreaks arranged through a quirky switching station in British Columbia. They identified themselves as phone phreaks, they demonstrated their homemade blue boxes which they called "M-Fers" (for "multi-frequency," among other things) for him, they talked shop about phone-phreak devices. They let him in on their secrets on the theory that if the phone company was after him he must be trustworthy. And, Gilbertson recalls, they stunned him with their technical sophistication.

I ask him how to get in touch with the phone-phreak network. He digs around through a file of old schematics and comes up with about a dozen numbers in three widely separated area codes.

"Those are the centers," he tells me. Alongside some of the numbers he writes in first names or nicknames: names like Captain Crunch, Dr. No, Frank Carson (also a code word for a free call), Marty Freeman (code word for M-F device), Peter Perpendicular Pimple, Alefnull, and The Cheshire Cat. He makes checks alongside the names of those among these top twelve who are blind. There are five checks.

I ask him who this Captain Crunch person is.

"Oh. The Captain. He's probably the most legendary phone phreak. He calls himself Captain Crunch after the notorious Cap'n Crunch 2600 whistle."

(Several years ago, Gilbertson explains, the makers of Cap'n Crunch breakfast cereal offered a toy-whistle prize in every box as a treat for the Cap'n Crunch set. Somehow a phone phreak discovered that the toy whistle just happened to produce a perfect 2600-cycle tone. When the man who calls himself Captain Crunch was transferred overseas to England with his Air Force unit, he would receive scores of calls from his friends and "mute" them -- make them free of charge to them -- by blowing his Cap'n Crunch whistle into his end.)

"Captain Crunch is one of the older phone phreaks," Gilbertson tells me. "He's an engineer who once got in a little trouble for fooling around with the phone, but he can't stop. Well, they guy drives across country in a Volkswagen van with an entire switchboard and a computerized super-sophisticated M-F-er in the back. He'll pull up to a phone booth on a lonely highway somewhere, snake a cable out of his bus, hook it onto the phone and sit for hours, days sometimes, sending calls zipping back and forth across the country, all over the world...."

Back at my motel, I dialed the number he gave me for "Captain Crunch" and asked for G---- T-----, his real name, or at least the name he uses when he's not dashing into a phone booth beeping out M-F tones faster than a speeding bullet and zipping phantomlike through the phone company's long-distance lines. When G---- T----- answered the phone and I told him I was preparing a story for Esquire about phone phreaks, he became very indignant.

"I don't do that. I don't do that anymore at all. And if I do it, I do it for one reason and one reason only. I'm learning about a system. The phone company is a System. A computer is a System, do you understand? If I do what I do, it is only to explore a system. Computers, systems, that's my bag. The phone company is nothing but a computer."

A tone of tightly restrained excitement enters the Captain's voice when he starts talking about systems. He begins to pronounce each syllable with the hushed deliberation of an obscene caller.

"Ma Bell is a system I want to explore. It's a beautiful system, you know, but Ma Bell screwed up. It's terrible because Ma Bell is such a beautiful system, but she screwed up. I learned how she screwed up from a couple of blind kids who wanted me to build a device. A certain device. They said it could make free calls. I wasn't interested in free calls. But when these blind kids told me I could make calls into a computer, my eyes lit up. I wanted to learn about computers. I wanted to learn about Ma Bell's computers. So I build the little device, but I built it wrong and Ma Bell found out. Ma Bell can detect things like that. Ma Bell knows. So I'm strictly rid of it now. I don't do it. Except for learning purposes." He pauses. "So you want to write an article. Are you paying for this call? Hang up and call this number." He gives me a number in a area code a thousand miles away of his own. I dial the number. "Hello again. This is Captain Crunch. You are speaking to me on a toll-free loop-around in Portland, Oregon. Do you know what a toll-free loop around is? I'll tell you.

He explains to me that almost every exchange in the country has open test numbers which allow other exchanges to test their connections with it. Most of these numbers occur in consecutive pairs, such as 302 956-0041 and 302 956-0042. Well, certain phone phreaks discovered that if two people from anywhere in the country dial the two consecutive numbers they can talk together just as if one had called the other's number, with no charge to either of them, of course.

"Now our voice is looping around in a 4A switching machine up there in Canada, zipping back down to me," the Captain tells me. "My voice is looping around up there and back down to you. And it can't ever cost anyone money. The phone phreaks and I have compiled a list of many many of these numbers. You would be surprised if you saw the list. I could show it to you. But I won't. I'm out of that now. I'm not out to screw Ma Bell. I know better. If I do anything it's for the pure knowledge of the System. You can learn to do fantastic things. Have you ever heard eight tandems stacked up? Do you know the sound of tandems stacking and unstacking? Give me your phone number. Okay. Hang up now and wait a minute."

Slightly less than a minute later the phone rang and the Captain was on the line, his voice sounding far more excited, almost aroused. "I wanted to show you what it's like to stack up tandems. To stack up tandems." (Whenever the Captain says "stack up" it sounds as if he is licking his lips.)

"How do you like the connection you're on now?" the Captain asks me. "It's a raw tandem. A raw tandem. Ain't nothin' up to it but a tandem. Now I'm going to show you what it's like to stack up. Blow off. Land in a far away place. To stack that tandem up, whip back and forth across the country a few times, then shoot on up to Moscow.

"Listen," Captain Crunch continues. "Listen. I've got line tie on my switchboard here, and I'm gonna let you hear me stack and unstack tandems. Listen to this. It's gonna blow your mind."

First I hear a super rapid-fire pulsing of the flutelike phone tones, then a pause, then another popping burst of tones, then another, then another. Each burst is followed by a beep-kachink sound.

"We have now stacked up four tandems," said Captain Crunch, sounding somewhat remote. "That's four tandems stacked up. Do you know what that means? That means I'm whipping back and forth, back and forth twice, across the country, before coming to you. I've been known to stack up twenty tandems at a time. Now, just like I said, I'm going to shoot up to Moscow."

There is a new, longer series of beeper pulses over the line, a brief silence, then a ring.

"Hello," answers a far-off voice.
"Hello. Is this the American Embassy Moscow?"
Moscow?"
"Okay?"
"Well, yes, how are things there?"
"Oh. Well, everything okay, I guess."
"Okay. Thank you."
They hang up, leaving a confused series of beep-kachink sounds hanging in mid-ether in the wake of the call before dissolving away.

The Captain is pleased. "You believe me now, don't you? Do you know what I'd like to do? I'd just like to call up your editor at Esquire and show him just what it sounds like to stack and unstack tandems. I'll give him a show that will blow his mind. What's his number?

I ask the Captain what kind of device he was using to accomplish all his feats. The Captain is pleased at the question.

"You could tell it was special, couldn't you?" Ten pulses per second. That's faster than the phone company's equipment. Believe me, this unit is the most famous unit in the country. There is no other unit like it. Believe me." "Yes, I've heard about it. Some other phone phreaks have told me about it." "They have been referring to my, ahem, unit? What is it they said? Just out of curiosity, did they tell you it was a highly sophisticated computer-operated unit, with acoustical coupling for receiving outputs and a switch-board with multiple-line-tie capability? Did they tell you that the frequency tolerance is guaranteed to be not more than .05 percent? The amplitude tolerance less than .01 decibel? Those pulses you heard were perfect. They just come faster than the phone company. Those were high-precision op-amps. Op-amps are instrumentation amplifiers designed for ultra-stable amplification, super-low distortion and accurate frequency response. Did they tell you it can operate in temperatures from -55 degrees C to +125 degrees C?"

I admit that they did not tell me all that.

"I built it myself," the Captain goes on. "If you were to go out and buy the components from an industrial wholesaler it would cost you at least $1500. I once worked for a semiconductor company and all this didn't cost me a cent. Do you know what I mean? Did they tell you about how I put a call completely around the world? I'll tell you how I did it. I M-Fed Tokyo inward, who connected me to India, India connected me to Greece, Greece connected me to Pretoria, South Africa, South Africa connected me to South America, I went from South America to London, I had a London operator connect me to a New York operator, I had New York connect me to a California operator who rang the phone next to me. Needless to say I had to shout to hear myself. But the echo was far out. Fantastic. Delayed. It was delayed twenty seconds, but I could hear myself talk to myself."

"You mean you were speaking into the mouthpiece of one phone sending your voice around the world into your ear through a phone on the other side of your head?" I asked the Captain. I had a vision of something vaguely autoerotic going on, in a complex electronic way.

"That's right," said the Captain. "I've also sent my voice around the world one way, going east on one phone, and going west on the other, going through cable one way, satellite the other, coming back together at the same time, ringing the two phones simultaneously and picking them up and whipping my voice both ways around the world back to me. Wow. That was a mind blower." "You mean you sit there with both phones on your ear and talk to yourself around the world," I said incredulously.

"Yeah. Um hum. That's what I do. I connect the phone together and sit there and talk."

"What do you say? What do you say to yourself when you're connected?"
"Oh, you know. Hello test one two three," he says in a low-pitched voice.
"Hello test one two three," he replied to himself in a high-pitched voice.
"Hello test one two three," he repeats again, low-pitched.
"Hello test one two three," he replies, high-pitched.
"I sometimes do this: Hello Hello Hello Hello, Hello, hello," he trails off and breaks into laughter.

Why Captain Crunch Hardly Ever Taps Phones Anymore

Using internal phone-company codes, phone phreaks have learned a simple method for tapping phones. Phone-company operators have in front of them a board that holds verification jacks. It allows them to plug into conversations in case of emergency, to listen in to a line to determine if the line is busy or the circuits are busy. Phone phreaks have learned to beep out the codes which lead them to a verification operator, tell the verification operator they are switchmen from some other area code testing out verification trunks. Once the operator hooks them into the verification trunk, they disappear into the board for all practical purposes, slip unnoticed into any one of the 10,000 to 100,000 numbers in that central office without the verification operator knowing what they're doing, and of course without the two parties to the connection knowing there is a phantom listener present on their line. Toward the end of my hour-long first conversation with him, I asked the Captain if he ever tapped phones.

"Oh no. I don't do that. I don't think it's right," he told me firmly. "I have the power to do it but I don't... Well one time, just one time, I have to admit that I did. There was this girl, Linda, and I wanted to find out... you know. I tried to call her up for a date. I had a date with her the last weekend and I thought she liked me. I called her up, man, and her line was busy, and I kept calling and it was still busy. Well, I had just learned about this system of jumping into lines and I said to myself, 'Hmmm. Why not just see if it works. It'll surprise her if all of a sudden I should pop up on her line. It'll impress her, if anything.' So I went ahead and did it. I M-Fed into the line. My M-F-er is powerful enough when patched directly into the mouthpiece to trigger a verification trunk without using an operator the way the other phone phreaks have to.

"I slipped into the line and there she was talking to another boyfriend. Making sweet talk to him. I didn't make a sound because I was so disgusted. So I waited there for her to hang up, listening to her making sweet talk to the other guy. You know. So as soon as she hung up I instantly M-F-ed her up and all I said was, 'Linda, we're through.' And I hung up. And it blew her head off. She couldn't figure out what the hell happened.

"But that was the only time. I did it thinking I would surprise her, impress her. Those were all my intentions were, and well, it really kind of hurt me pretty badly, and... and ever since then I don't go into verification trunks." Moments later my first conversation with the Captain comes to a close.

"Listen," he says, his spirits somewhat cheered, "listen. What you are going to hear when I hang up is the sound of tandems unstacking. Layer after layer of tandems unstacking until there's nothing left of the stack, until it melts away into nothing. Cheep, cheep, cheep, cheep," he concludes, his voice descending to a whisper with each cheep.

He hangs up. The phone suddenly goes into four spasms: kachink cheep. Kachink cheep kachink cheep kachink cheep, and the complex connection has wiped itself out like the Cheshire cat's smile.

The MF Boogie Blues

The next number I choose from the select list of phone-phreak alumni, prepared for me by the blue-box inventor, is a Memphis number. It is the number of Joe Engressia, the first and still perhaps the most accomplished blind phone phreak.

Three years ago Engressia was a nine-day wonder in newspapers and magazines all over America because he had been discovered whistling free long-distance connections for fellow students at the University of South Florida. Engressia was born with perfect pitch: he could whistle phone tones better than the phone-company's equipment.

Engressia might have gone on whistling in the dark for a few friends for the rest of his life if the phone company hadn't decided to expose him. He was warned, disciplined by the college, and the whole case became public. In the months following media reports of his talent, Engressia began receiving strange calls. There were calls from a group of kids in Los Angeles who could do some very strange things with the quirky General Telephone and Electronics circuitry in L.A. suburbs. There were calls from a group of mostly blind kids in ----, California, who had been doing some interesting experiments with Cap'n Crunch whistles and test loops. There was a group in Seattle, a group in Cambridge, Massachusetts, a few from New York, a few scattered across the country. Some of them had already equipped themselves with cassette and electronic M-F devices. For some of these groups, it was the first time they knew of the others.

The exposure of Engressia was the catalyst that linked the separate phone-phreak centers together. They all called Engressia. They talked to him about what he was doing and what they were doing. And then he told them -- the scattered regional centers and lonely independent phone phreakers -- about each other, gave them each other's numbers to call, and within a year the scattered phone-phreak centers had grown into a nationwide underground.

Joe Engressia is only twenty-two years old now, but along the phone-phreak network he is "the old man," accorded by phone phreaks something of the reverence the phone company bestows on Alexander Graham Bell. He seldom needs to make calls anymore. The phone phreaks all call him and let him know what new tricks, new codes, new techniques they have learned. Every night he sits like a sightless spider in his little apartment receiving messages from every tendril of his web. It is almost a point of pride with Joe that they call him.

But when I reached him in his Memphis apartment that night, Joe Engressia was lonely, jumpy and upset.

"God, I'm glad somebody called. I don't know why tonight of all nights I don't get any calls. This guy around here got drunk again tonight and propositioned me again. I keep telling him we'll never see eye to eye on this subject, if you know what I mean. I try to make light of it, you know, but he doesn't get it. I can head him out there getting drunker and I don't know what he'll do next. It's just that I'm really all alone here, just moved to Memphis, it's the first time I'm living on my own, and I'd hate for it to all collapse now. But I won't go to bed with him. I'm just not very interested in sex and even if I can't see him I know he's ugly.

"Did you hear that? That's him banging a bottle against the wall outside. He's nice. Well forget about it. You're doing a story on phone phreaks? Listen to this. It's the MF Boogie Blues.

Sure enough, a jumpy version of Muskrat Ramble boogies its way over the line, each note one of those long-distance phone tones. The music stops. A huge roaring voice blasts the phone off my ear: "AND THE QUESTION IS..." roars the voice, "CAN A BLIND PERSON HOOK UP AN AMPLIFIER ON HIS OWN?"

The roar ceases. A high-pitched operator-type voice replaces it. "This is Southern Braille Tel. & Tel. Have tone, will phone."

This is succeeded by a quick series of M-F tones, a swift "kachink" and a deep reassuring voice: "If you need home care, call the visiting-nurses association. First National time in Honolulu is 4:32 p.m."

Joe back in his Joe voice again: "Are we seeing eye to eye? 'Si, si,' said the blind Mexican. Ahem. Yes. Would you like to know the weather in Tokyo?" This swift manic sequence of phone-phreak vaudeville stunts and blind-boy jokes manages to keep Joe's mind off his tormentor only as long as it lasts.

"The reason I'm in Memphis, the reason I have to depend on that homosexual guy, is that this is the first time I've been able to live on my own and make phone trips on my own. I've been banned from all central offices around home in Florida, they knew me too well, and at the University some of my fellow scholars were always harassing me because I was on the dorm pay phone all the time and making fun of me because of my fat ass, which of course I do have, it's my physical fatness program, but I don't like to hear it every day, and if I can't phone trip and I can't phone phreak, I can't imagine what I'd do, I've been devoting three quarters of my life to it.

"I moved to Memphis because I wanted to be on my own as well as because it has a Number 5 crossbar switching system and some interesting little independent phone-company districts nearby and so far they don't seem to know who I am so I can go on phone tripping, and for me phone tripping is just as important as phone phreaking."

Phone tripping, Joe explains, begins with calling up a central-office switch room. He tells the switchman in a polite earnest voice that he's a blind college student interested in telephones, and could he perhaps have a guided tour of the switching station? Each step of the tour Joe likes to touch and feel relays, caress switching circuits, switchboards, crossbar arrangements. So when Joe Engressia phone phreaks he feels his way through the circuitry of the country garden of forking paths, he feels switches shift, relays shunt, crossbars swivel, tandems engage and disengage even as he hears -- with perfect pitch -- his M-F pulses make the entire Bell system dance to his tune. Just one month ago Joe took all his savings out of his bank and left home, over the emotional protests of his mother. "I ran away from home almost," he likes to say. Joe found a small apartment house on Union Avenue and began making phone trips. He'd take a bus a hundred miles south in Mississippi to see some old-fashioned Bell equipment still in use in several states, which had been puzzling. He'd take a bus three hundred miles to Charlotte, North Carolina, to look at some brand-new experimental equipment. He hired a taxi to drive him twelve miles to a suburb to tour the office of a small phone company with some interesting idiosyncrasies in its routing system. He was having the time of his life, he said, the most freedom and pleasure he had known.

In that month he had done very little long-distance phone phreaking from his own phone. He had begun to apply for a job with the phone company, he told me, and he wanted to stay away from anything illegal.

"Any kind of job will do, anything as menial as the most lowly operator.

That's probably all they'd give me because I'm blind. Even though I probably know more than most switchmen. But that's okay. I want to work for Ma Bell. I don't hate Ma Bell the way Gilbertson and some phone phreaks do. I don't want to screw Ma Bell. With me it's the pleasure of pure knowledge. There's something beautiful about the system when you know it intimately the way I do. But I don't know how much they know about me here. I have a very intuitive feel for the condition of the line I'm on, and I think they're monitoring me off and on lately, but I haven't been doing much illegal. I have to make a few calls to switchmen once in a while which aren't strictly legal, and once I took an acid trip and was having these auditory hallucinations as if I were trapped and these planes were dive-bombing me, and all of sudden I had to phone phreak out of there. For some reason I had to call Kansas City, but that's all."

A Warning Is Delivered

At this point -- one o'clock in my time zone -- a loud knock on my motel-room door interrupts our conversation. Outside the door I find a uniformed security guard who informs me that there has been an "emergency phone call" for me while I have been on the line and that the front desk has sent him up to let me know.

Two seconds after I say good-bye to Joe and hang up, the phone rings. "Who were you talking to?" the agitated voice demands. The voice belongs to Captain Crunch. "I called because I decided to warn you of something. I decided to warn you to be careful. I don't want this information you get to get to the radical underground. I don't want it to get into the wrong hands. What would you say if I told you it's possible for three phone phreaks to saturate the phone system of the nation. Saturate it. Busy it out. All of it. I know how to do this. I'm not gonna tell. A friend of mine has already saturated the trunks between Seattle and New York. He did it with a computerized M-F-er hitched into a special Manitoba exchange. But there are other, easier ways to do it."

Just three people? I ask. How is that possible?

"Have you ever heard of the long-lines guard frequency? Do you know about stacking tandems with 17 and 2600? Well, I'd advise you to find out about it. I'm not gonna tell you. But whatever you do, don't let this get into the hands of the radical underground."

(Later Gilbertson, the inventor, confessed that while he had always been skeptical about the Captain's claim of the sabotage potential of trunk-tying phone phreaks, he had recently heard certain demonstrations which convinced him the Captain was not speaking idly. "I think it might take more than three people, depending on how many machines like Captain Crunch's were available. But even though the Captain sounds a little weird, he generally turns out to know what he's talking about.")

"You know," Captain Crunch continues in his admonitory tone, "you know the younger phone phreaks call Moscow all the time. Suppose everybody were to call Moscow. I'm no right-winger. But I value my life. I don't want the Commies coming over and dropping a bomb on my head. That's why I say you've got to be careful about who gets this information."

The Captain suddenly shifts into a diatribe against those phone phreaks who don't like the phone company.

"They don't understand, but Ma Bell knows everything they do. Ma Bell knows. Listen, is this line hot? I just heard someone tap in. I'm not paranoid, but I can detect things like that. Well, even if it is, they know that I know that they know that I have a bulk eraser. I'm very clean." The Captain pauses, evidently torn between wanting to prove to the phone-company monitors that he does nothing illegal, and the desire to impress Ma Bell with his prowess. "Ma Bell knows how good I am. And I am quite good. I can detect reversals, tandem switching, everything that goes on on a line. I have relative pitch now. Do you know what that means? My ears are a $20,000 piece of equipment. With my ears I can detect things they can't hear with their equipment. I've had employment problems. I've lost jobs. But I want to show Ma Bell how good I am. I don't want to screw her, I want to work for her. I want to do good for her. I want to help her get rid of her flaws and become perfect. That's my number-one goal in life now." The Captain concludes his warnings and tells me he has to be going. "I've got a little action lined up for tonight," he explains and hangs up.

Before I hang up for the night, I call Joe Engressia back. He reports that his tormentor has finally gone to sleep -- "He's not blind drunk, that's the way I get, ahem, yes; but you might say he's in a drunken stupor." I make a date to visit Joe in Memphis in two days.

A Phone Phreak Call Takes Care of Business

The next morning I attend a gathering of four phone phreaks in ----- (a California suburb). The gathering takes place in a comfortable split-level home in an upper-middle-class subdivision. Heaped on the kitchen table are the portable cassette recorders, M-F cassettes, phone patches, and line ties of the four phone phreaks present. On the kitchen counter next to the telephone is a shoe-box-size blue box with thirteen large toggle switches for the tones. The parents of the host phone phreak, Ralph, who is blind, stay in the living room with their sighted children. They are not sure exactly what Ralph and his friends do with the phone or if it's strictly legal, but he is blind and they are pleased he has a hobby which keeps him busy.

The group has been working at reestablishing the historic "2111" conference, reopening some toll-free loops, and trying to discover the dimensions of what seem to be new initiatives against phone phreaks by phone-company security agents.

It is not long before I get a chance to see, to hear, Randy at work. Randy is known among the phone phreaks as perhaps the finest con man in the game. Randy is blind. He is pale, soft and pear-shaped, he wears baggy pants and a wrinkly nylon white sport shirt, pushes his head forward from hunched shoulders somewhat like a turtle inching out of its shell. His eyes wander, crossing and recrossing, and his forehead is somewhat pimply. He is only sixteen years old.

But when Randy starts speaking into a telephone mouthpiece his voice becomes so stunningly authoritative it is necessary to look again to convince yourself it comes from a chubby adolescent Randy. Imagine the voice of a crack oil-rig foreman, a tough, sharp, weather-beaten Marlboro man of forty. Imagine the voice of a brilliant performance-fund gunslinger explaining how he beats the Dow Jones by thirty percent. Then imagine a voice that could make those two He is speaking to a switchman in Detroit. The phone company in Detroit had closed up two toll-free loop pairs for no apparent reason, although heavy use by phone phreaks all over the country may have been detected. Randy is telling the switchman how to open up the loop and make it free again:

"How are you, buddy. Yeah. I'm on the board in here in Tulsa, Oklahoma, and we've been trying to run some tests on your loop-arounds and we find'em busied out on both sides.... Yeah, we've been getting a 'BY' on them, what d'ya say, can you drop cards on 'em? Do you have 08 on your number group? Oh that's okay, we've had this trouble before, we may have to go after the circuit. Here lemme give 'em to you: your frame is 05, vertical group 03, horizontal 5, vertical file 3. Yeah, we'll hang on here.... Okay, found it? Good. Right, yeah, we'd like to clear that busy out. Right. All you have to do is look for your key on the mounting plate, it's in your miscellaneous trunk frame. Okay? Right. Now pull your key from NOR over the LCT. Yeah. I don't know why that happened, but we've been having trouble with that one. Okay. Thanks a lot fella. Be seein' ya."

Randy hangs up, reports that the switchman was a little inexperienced with the loop-around circuits on the miscellaneous trunk frame, but that the loop has been returned to its free-call status.

Delighted, phone phreak Ed returns the pair of numbers to the active-status column in his directory. Ed is a superb and painstaking researcher. With almost Talmudic thoroughness he will trace tendrils of hints through soft-wired mazes of intervening phone-company circuitry back through complex linkages of switching relays to find the location and identity of just one toll-free loop. He spends hours and hours, every day, doing this sort of thing. He has somehow compiled a directory of eight hundred "Band-six in-WATS numbers" located in over forty states. Band-six in-WATS numbers are the big 800 numbers -- the ones that can be dialed into free from anywhere in the country.

Ed the researcher, a nineteen-year-old engineering student, is also a superb technician. He put together his own working blue box from scratch at age seventeen. (He is sighted.) This evening after distributing the latest issue of his in-WATS directory (which has been typed into Braille for the blind phone phreaks), he announces he has made a major new breakthrough:

"I finally tested it and it works, perfectly. I've got this switching matrix which converts any touch-tone phone into an M-F-er."

The tones you hear in touch-tone phones are not the M-F tones that operate the long-distance switching system. Phone phreaks believe A.T.&T. had deliberately equipped touch tones with a different set of frequencies to avoid putting the six master M-F tones in the hands of every touch-tone owner. Ed's complex switching matrix puts the six master tones, in effect put a blue box, in the hands of every touch-tone owner.

Ed shows me pages of schematics, specifications and parts lists. "It's not easy to build, but everything here is in the Heathkit catalog."

Ed asks Ralph what progress he has made in his attempts to reestablish a long-term open conference line for phone phreaks. The last big conference -- the historic "2111" conference -- had been arranged through an unused Telex test-board trunk somewhere in the innards of a 4A switching machine in Vancouver, Canada. For months phone phreaks could M-F their way into Vancouver, beep out 604 (the Vancouver area code) and then beep out 2111 (the internal phone-company code for Telex testing), and find themselves at any time, day or night, on an open wire talking with an array of phone phreaks from coast to coast, operators from Bermuda, Tokyo and London who are phone-phreak sympathizers, and miscellaneous guests and technical experts. The conference was a massive exchange of information. Phone phreaks picked each other's brains clean, then developed new ways to pick the phone company's brains clean. Ralph gave M F Boogies concerts with his home-entertainment-type electric organ, Captain Crunch demonstrated his round-the-world prowess with his notorious computerized unit and dropped leering hints of the "action" he was getting with his girl friends. (The Captain lives out or pretends to live out several kinds of fantasies to the gossipy delight of the blind phone phreaks who urge him on to further triumphs on behalf of all of them.) The somewhat rowdy Northwest phone-phreak crowd let their bitter internal feud spill over into the peaceable conference line, escalating shortly into guerrilla warfare; Carl the East Coast international tone relations expert demonstrated newly opened direct M-F routes to central offices on the island of Bahrein in the Persian Gulf, introduced a new phone-phreak friend of his in Pretoria, and explained the technical operation of the new Oakland-to Vietnam linkages. (Many phone phreaks pick up spending money by M-F-ing calls from relatives to Vietnam G.I.'s, charging $5 for a whole hour of trans-Pacific conversation.) Day and night the conference line was never dead. Blind phone phreaks all over the country, lonely and isolated in homes filled with active sighted brothers and sisters, or trapped with slow and unimaginative blind kids in straitjacket schools for the blind, knew that no matter how late it got they could dial up the conference and find instant electronic communion with two or three other blind kids awake over on the other side of America. Talking together on a phone hookup, the blind phone phreaks say, is not much different from being there together. Physically, there was nothing more than a two-inch-square wafer of titanium inside a vast machine on Vancouver Island. For the blind kids there meant an exhilarating feeling of being in touch, through a kind of skill and magic which was peculiarly their own.

Last April 1, however, the long Vancouver Conference was shut off. The phone phreaks knew it was coming. Vancouver was in the process of converting from a step-by-step system to a 4A machine and the 2111 Telex circuit was to be wiped out in the process. The phone phreaks learned the actual day on which the conference would be erased about a week ahead of time over the phone company's internal-news-and-shop-talk recording.

For the next frantic seven days every phone phreak in America was on and off the 2111 conference twenty-four hours a day. Phone phreaks who were just learning the game or didn't have M-F capability were boosted up to the conference by more experienced phreaks so they could get a glimpse of what it was like before it disappeared. Top phone phreaks searched distant area codes for new conference possibilities without success. Finally in the early morning of April 1, the end came.

"I could feel it coming a couple hours before midnight," Ralph remembers. "You could feel something going on in the lines. Some static began showing up, then some whistling wheezing sound. Then there were breaks. Some people got cut off and called right back in, but after a while some people were finding they were cut off and couldn't get back in at all. It was terrible. I lost it about one a.m., but managed to slip in again and stay on until the thing died... I think it was about four in the morning. There were four of us still hanging on when the conference disappeared into nowhere for good. We all tried to M-F up to it again of course, but we got silent termination. There was nothing there."

The Legendary Mark Bernay Turns Out To Be "The Midnight Skulker"

Mark Bernay. I had come across that name before. It was on Gilbertson's select list of phone phreaks. The California phone phreaks had spoken of a mysterious Mark Bernay as perhaps the first and oldest phone phreak on the West Coast. And in fact almost every phone phreak in the West can trace his origins either directly to Mark Bernay or to a disciple of Mark Bernay. It seems that five years ago this Mark Bernay (a pseudonym he chose for himself) began traveling up and down the West Coast pasting tiny stickers in phone books all along his way. The stickers read something like "Want to hear an interesting tape recording? Call these numbers." The numbers that followed were toll-free loop-around pairs. When one of the curious called one of the numbers he would hear a tape recording pre-hooked into the loop by Bernay which explained the use of loop-around pairs, gave the numbers of several more, and ended by telling the caller, "At six o'clock tonight this recording will stop and you and your friends can try it out. Have fun."

"I was disappointed by the response at first," Bernay told me, when I finally reached him at one of his many numbers and he had dispensed with the usual "I never do anything illegal" formalities which experienced phone phreaks open most conversations.

"I went all over the coast with these stickers not only on pay phones, but I'd throw them in front of high schools in the middle of the night, I'd leave them unobtrusively in candy stores, scatter them on main streets of small towns. At first hardly anyone bothered to try it out. I would listen in for hours and hours after six o'clock and no one came on. I couldn't figure out why people wouldn't be interested. Finally these two girls in Oregon tried it out and told all their friends and suddenly it began to spread."

Before his Johny Appleseed trip Bernay had already gathered a sizable group of early pre-blue-box phone phreaks together on loop-arounds in Los Angeles. Bernay does not claim credit for the original discovery of the loop-around numbers. He attributes the discovery to an eighteen-year-old reform school kid in Long Beach whose name he forgets and who, he says, "just disappeared one day." When Bernay himself discovered loop-arounds independently, from clues in his readings in old issues of the Automatic Electric Technical Journal, he found dozens of the reform-school kid's friends already using them. However, it was one of Bernay's disciples in Seattle that introduced phone phreaking to blind kids. The Seattle kid who learned about loops through Bernay's recording told a blind friend, the blind kid taught the secret to his friends at a winter camp for blind kids in Los Angeles. When the camp session was over these kids took the secret back to towns all over the West. This is how the original blind kids became phone phreaks. For them, for most phone phreaks in general, it was the discovery of the possibilities of loop-arounds which led them on to far more serious and sophisticated phone-phreak methods, and which gave them a medium for sharing their discoveries.

A year later a blind kid who moved back east brought the technique to a blind kids' summer camp in Vermont, which spread it along the East Coast. All from a Mark Bernay sticker.

Bernay, who is nearly thirty years old now, got his start when he was fifteen and his family moved into an L.A. suburb serviced by General Telephone and Electronics equipment. He became fascinated with the differences between Bell and G.T.&E. equipment. He learned he could make interesting things happen by carefully timed clicks with the disengage button. He learned to interpret subtle differences in the array of clicks, whirrs and kachinks he could hear on his lines. He learned he could shift himself around the switching relays of the L.A. area code in a not-too-predictable fashion by interspersing his own hook-switch clicks with the clicks within the line. (Independent phone companies -- there are nineteen hundred of them still left, most of them tiny island principalities in Ma Bell's vast empire -- have always been favorites with phone phreaks, first as learning tools, then as Archimedes platforms from which to manipulate the huge Bell system. A phone phreak in Bell territory will often M-F himself into an independent's switching system, with switching idiosyncrasies which can give him marvelous leverage over the Bell System. "I have a real affection for Automatic Electric Equipment," Bernay told me. "There are a lot of things you can play with. Things break down in interesting ways."

Shortly after Bernay graduated from college (with a double major in chemistry and philosophy), he graduated from phreaking around with G.T.&E. to the Bell System itself, and made his legendary sticker-pasting journey north along the coast, settling finally in Northwest Pacific Bell territory. He discovered that if Bell does not break down as interestingly as G.T.&E., it nevertheless offers a lot of "things to play with."

Bernay learned to play with blue boxes. He established his own personal switchboard and phone-phreak research laboratory complex. He continued his phone-phreak evangelism with ongoing sticker campaigns. He set up two recording numbers, one with instructions for beginning phone phreaks, the other with latest news and technical developments (along with some advanced instruction) gathered from sources all over the country.

These days, Bernay told me, he had gone beyond phone-phreaking itself. "Lately I've been enjoying playing with computers more than playing with phones. My personal thing in computers is just like with phones, I guess -- the kick is in finding out how to beat the system, how to get at things I'm not supposed to know about, how to do things with the system that I'm not supposed to be able to do."

As a matter of fact, Bernay told me, he had just been fired from his computer-programming job for doing things he was not supposed to be able to do. he had been working with a huge time-sharing computer owned by a large corporation but shared by many others. Access to the computer was limited to those programmers and corporations that had been assigned certain passwords. And each password restricted its user to access to only the one section of the computer cordoned off from its own information storager. The password system prevented companies and individuals from stealing each other's information. "I figured out how to write a program that would let me read everyone else's password," Bernay reports. "I began playing around with passwords. I began letting the people who used the computer know, in subtle ways, that I knew their passwords. I began dropping notes to the computer supervisors with hints that I knew what I know. I signed them 'The Midnight Skulker.' I kept getting cleverer and cleverer with my messages and devising ways of showing them what I could do. I'm sure they couldn't imagine I could do the things I was showing them. But they never responded to me. Every once in a while they'd change the passwords, but I found out how to discover what the new ones were, and I let them know. But they never responded directly to the Midnight Skulker. I even finally designed a program which they could use to prevent my program from finding out what it did. In effect I told them how to wipe me out, The Midnight Skulker. It was a very clever program. I started leaving clues about myself. I wanted them to try and use it and then try to come up with something to get around that and reappear again. But they wouldn't play. I wanted to get caught. I mean I didn't want to get caught personally, but I wanted them to notice me and admit that they noticed me. I wanted them to attempt to respond, maybe in some interesting way."

Finally the computer managers became concerned enough about the threat of information-stealing to respond. However, instead of using The Midnight Skulker's own elegant self-destruct program, they called in their security personnel, interrogated everyone, found an informer to identify Bernay as The Midnight Skulker, and fired him.

"At first the security people advised the company to hire me full-time to search out other flaws and discover other computer freaks. I might have liked that. But I probably would have turned into a double double agent rather than the double agent they wanted. I might have resurrected The Midnight Skulker and tried to catch myself. Who knows? Anyway, the higher-ups turned the whole idea down."

You Can Tap the F.B.I.'s Crime Control Computer in the Comfort of Your Own Home, Perhaps

Computer freaking may be the wave of the future. It suits the phone-phreak sensibility perfectly. Gilbertson, the blue-box inventor and a lifelong phone phreak, has also gone on from phone-phreaking to computer-freaking. Before he got into the blue-box business Gilbertson, who is a highly skilled programmer, devised programs for international currency arbitrage.

But he began playing with computers in earnest when he learned he could use his blue box in tandem with the computer terminal installed in his apartment by the instrumentation firm he worked for. The print-out terminal and keyboard was equipped with acoustical coupling, so that by coupling his little ivory Princess phone to the terminal and then coupling his blue box on that, he could M-F his way into other computers with complete anonymity, and without charge; program and re-program them at will; feed them false or misleading information; tap and steal from them. He explained to me that he taps computers by busying out all the lines, then going into a verification trunk, listening into the passwords and instructions one of the time sharers uses, and them M-F-ing in and imitating them. He believes it would not be impossible to creep into the F.B.I's crime control computer through a local police computer terminal and phreak around with the F.B.I.'s memory banks. He claims he has succeeded in re-programming a certain huge institutional computer in such a way that it has cordoned off an entire section of its circuitry for his personal use, and at the same time conceals that arrangement from anyone else's notice. I have been unable to verify this claim.

Like Captain Crunch, like Alexander Graham Bell (pseudonym of a disgruntled-looking East Coast engineer who claims to have invented the black box and now sells black and blue boxes to gamblers and radical heavies), like most phone phreaks, Gilbertson began his career trying to rip off pay phones as a teenager. Figure them out, then rip them off. Getting his dime back from the pay phone is the phone phreak's first thrilling rite of passage. After learning the usual eighteen different ways of getting his dime back, Gilbertson learned how to make master keys to coin-phone cash boxes, and get everyone else's dimes back. He stole some phone-company equipment and put together his own home switchboard with it. He learned to make a simple "bread-box" device, of the kind used by bookies in the Thirties (bookie gives a number to his betting clients; the phone with that number is installed in some widow lady's apartment, but is rigged to ring in the bookie's shop across town, cops trace big betting number and find nothing but the widow).

Not long after that afternoon in 1968 when, deep in the stacks of an engineering library, he came across a technical journal with the phone tone frequencies and rushed off to make his first blue box, not long after that Gilbertson abandoned a very promising career in physical chemistry and began selling blue boxes for $1,500 apiece.

"I had to leave physical chemistry. I just ran out of interesting things to learn," he told me one evening. We had been talking in the apartment of the man who served as the link between Gilbertson and the syndicate in arranging the big $300,000 blue-box deal which fell through because of legal trouble. There has been some smoking.

"No more interesting things to learn," he continues. "Physical chemistry turns out to be a sick subject when you take it to its highest level. I don't know. I don't think I could explain to you how it's sick. You have to be there. But you get, I don't know, a false feeling of omnipotence. I suppose it's like phone-phreaking that way. This huge thing is there. This whole system. And there are holes in it and you slip into them like Alice and you're pretending you're doing something you're actually not, or at least it's no longer you that's doing what you thought you were doing. It's all Lewis Carroll. Physical chemistry and phone-phreaking. That's why you have these phone-phreak pseudonyms like The Cheshire Cat, the Red King, and The Snark. But there's something about phone-phreaking that you don't find in physical chemistry." He looks up at me:

"Did you ever steal anything?"

"Then you know! You know the rush you get. It's not just knowledge, like physical chemistry. It's forbidden knowledge. You know. You can learn about anything under the sun and be bored to death with it. But the idea that it's illegal. Look: you can be small and mobile and smart and you're ripping off somebody large and powerful and very dangerous.

People like Gilbertson and Alexander Graham Bell are always talking about ripping off the phone company and screwing Ma Bell. But if they were shown a single button and told that by pushing it they could turn the entire circuitry of A.T.&T. into molten puddles, they probably wouldn't push it. The disgruntled-inventor phone phreak needs the phone system the way the lapsed Catholic needs the Church, the way Satan needs a God, the way The Midnight Skulker needed, more than anything else, response.

Later that evening Gilbertson finished telling me how delighted he was at the flood of blue boxes spreading throughout the country, how delighted he was to know that "this time they're really screwed." He suddenly shifted gears. "Of course. I do have this love/hate thing about Ma Bell. In a way I almost like the phone company. I guess I'd be very sad if they were to disintegrate. In a way it's just that after having been so good they turn out to have these things wrong with them. It's those flaws that allow me to get in and mess with them, but I don't know. There's something about it that gets to you and makes you want to get to it, you know."

I ask him what happens when he runs out of interesting, forbidden things to learn about the phone system.

"I don't know, maybe I'd go to work for them for a while."
"In security even?"
"I'd do it, sure. I just as soon play -- I'd just as soon work on either side."
"Even figuring out how to trap phone phreaks? I said, recalling Mark Bernay's game."
"Yes, that might be interesting. Yes, I could figure out how to outwit the phone phreaks. Of course if I got too good at it, it might become boring again. Then I'd have to hope the phone phreaks got much better and outsmarted me for a while. That would move the quality of the game up one level. I might even have to help them out, you know, 'Well, kids, I wouldn't want this to get around but did you ever think of -- ?' I could keep it going at higher and higher levels forever."
The dealer speaks up for the first time. He has been staring at the soft blinking patterns of light and colors on the translucent tiled wall facing him. (Actually there are no patterns: the color and illumination of every tile is determined by a computerized random-number generator designed by Gilbertson which insures that there can be no meaning to any sequence of events in the tiles.)

"Those are nice games you're talking about," says the dealer to his friend. "But I wouldn't mind seeing them screwed. A telephone isn't private anymore. You can't say anything you really want to say on a telephone or you have to go through that paranoid bullshit. 'Is it cool to talk on the phone?' I mean, even if it is cool, if you have to ask 'Is it cool,' then it isn't cool. You know. 'Is it cool,' then it isn't cool. You know. Like those blind kids, people are going to start putting together their own private telephone companies if they want to really talk. And you know what else. You don't hear silences on the phone anymore. They've got this time-sharing thing on long-distance lines where you make a pause and they snip out that piece of time and use it to carry part of somebody else's conversation. Instead of a pause, where somebody's maybe breathing or sighing, you get this blank hole and you only start hearing again when someone says a word and even the beginning of the word is clipped off. Silences don't count -- you're paying for them, but they take them away from you. It's not cool to talk and you can't hear someone when they don't talk. What the hell good is the phone? I wouldn't mind seeing them totally screwed."

The Big Memphis Bust

Joe Engressia never wanted to screw Ma Bell. His dream had always been to work for her.

The day I visited Joe in his small apartment on Union Avenue in Memphis, he was upset about another setback in his application for a telephone job.

"They're stalling on it. I got a letter today telling me they'd have to postpone the interview I requested again. My landlord read it for me. They gave me some runaround about wanting papers on my rehabilitation status but I think there's something else going on."

When I switched on the 40-watt bulb in Joe's room -- he sometimes forgets when he has guests -- it looked as if there was enough telephone hardware to start a small phone company of his own.

There is one phone on top of his desk, one phone sitting in an open drawer beneath the desk top. Next to the desk-top phone is a cigar-box-size M-F device with big toggle switches, and next to that is some kind of switching and coupling device with jacks and alligator plugs hanging loose. Next to that is a Braille typewriter. On the floor next to the desk, lying upside down like a dead tortoise, is the half-gutted body of an old black standard phone. Across the room on a torn and dusty couch are two more phones, one of them a touch-tone model; two tape recorders; a heap of phone patches and cassettes, and a life-size toy telephone.

Our conversation is interrupted every ten minutes by phone phreaks from all over the country ringing Joe on just about every piece of equipment but the toy phone and the Braille typewriter. One fourteen-year-old blind kid from Connecticut calls up and tells Joe he's got a girl friend. He wants to talk to Joe about girl friends. Joe says they'll talk later in the evening when they can be alone on the line. Joe draws a deep breath, whistles him off the air with an earsplitting 2600-cycle whistle. Joe is pleased to get the calls but he looked worried and preoccupied that evening, his brow constantly furrowed over his dark wandering eyes. In addition to the phone-company stall, he has just learned that his apartment house is due to be demolished in sixty days for urban renewal. For all its shabbiness, the Union Avenue apartment house has been Joe's first home-of-his-own and he's worried that he may not find another before this one is demolished.

But what really bothers Joe is that switchmen haven't been listening to him. "I've been doing some checking on 800 numbers lately, and I've discovered that certain 800 numbers in New Hampshire couldn't be reached from Missouri and Kansas. Now it may sound like a small thing, but I don't like to see sloppy work; it makes me feel bad about the lines. So I've been calling up switching offices and reporting it, but they haven't corrected it. I called them up for the third time today and instead of checking they just got mad. Well, that gets me mad. I mean, I do try to help them. There's something about them I can't understand -- you want to help them and they just try to say you're defrauding them."

It is Sunday evening and Joe invites me to join him for dinner at a Holiday Inn. Frequently on Sunday evening Joe takes some of his welfare money, calls a cab, and treats himself to a steak dinner at one of Memphis' thirteen Holiday Inns. (Memphis is the headquarters of Holiday Inn. Holiday Inns have been a favorite for Joe ever since he made his first solo phone trip to a Bell switching office in Jacksonville, Florida, and stayed in the Holiday Inn there. He likes to stay at Holiday Inns, he explains, because they represent freedom to him and because the rooms are arranged the same all over the country so he knows that any Holiday Inn room is familiar territory to him. Just like any telephone.)

Over steaks in the Pinnacle Restaurant of the Holiday Inn Medical Center on Madison Avenue in Memphis, Joe tells me the highlights of his life as a phone phreak.